Commit Graph

6 Commits

Author SHA1 Message Date
Arsh Panesar
a55cfb671b Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-07-28 13:46:23 +02:00
Gustav
7126f79cc6 Stop reset of MultiMesh properties on populate
ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
a112bd877c Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00