41ef59bcc8
Ported: Expose VisualServer.viewport_set_use_32_bpc_depth() to the scripting API.
...
Previously, only the Viewport methods/properties were exposed to the
scripting API. - Calinou
ed4976d1d5
2022-07-29 23:03:48 +02:00
Hugo Locurcio
0e32de0bad
Clamp Viewport shadow atlas sizes to improve usability
...
- Add a range hint to the Viewport `shadow_atlas_size` property.
- Add range steps to the shadow resolution project settings that
match the lowest allowed values (since lower increments don't
make sense).
2022-07-29 17:38:06 +02:00
13c4945b3a
Ported: Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info - RandomShaper
...
f46d7583ff
2022-07-28 19:37:52 +02:00
smix8
fa0b1f561a
Expose VisualServer.texture_set_proxy() to GDScript
...
Expose VisualServer.texture_set_proxy() to GDScript
2022-07-27 13:06:42 +02:00
tdetoy
4c295c2cd6
mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index
2022-07-26 15:04:05 +02:00
e85cef1745
Run godot's formatting script.
2022-03-16 09:02:48 +01:00
23c332974a
Removed the arvr server.
2022-03-16 02:39:55 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00