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23a106b50c
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Implemented missing cases for the new variant types to marshalls.
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2022-03-21 18:18:57 +01:00 |
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527cfb88aa
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Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, Vector<Vector2i>, Vector<Vector3i> classes as core variant binds. GDScript still need to be updated to be able to use them.
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2022-03-21 14:01:31 +01:00 |
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34547120dd
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Added Vector3i from godot4.
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2022-03-21 02:13:08 +01:00 |
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05d5f1b181
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Now Rect2i is in it's own header and cpp file.
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2022-03-21 02:08:38 +01:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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185cfb3291
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Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
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2022-03-20 20:22:15 +01:00 |
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9867b18f49
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Backported by hand: Ensure minimum modifiers are pressed when matching actions - madmiraal (88c723c33c )
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2022-03-20 14:45:57 +01:00 |
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bad39216b9
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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