Rémi Verschelde
8be8577da6
SCons: Remove redundant -fomit-frame-pointer
and -ftree-vectorize
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- `-fomit-frame-pointer` is included automatically by both GCC and
Clang in `-O1` and above.
- `-ftree-vectorize` is included automatically by GCC in `-O2` and
beyond, and seems always enabled by Clang.
Closes #66296 . See that issue for a detailed investigation.
(cherry picked from commit c5c3d13dc0dbbf95a2350f57d69e7cdc546d395d)
2022-12-11 19:12:18 +01:00
bruvzg
07109aa595
Use image loader directly to avoid "resource as image file" errors.
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(cherry picked from commit 908bef8eee145408bbf660e873279a978a0acb74)
2022-11-30 18:41:01 +01:00
bruvzg
f4d5d82a99
Windows icon export improvements.
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Regenerate Windows icon on export to ensure correct icon size order.
Add support for using PNG/WebP/SVG files as an icon for Windows exports.
Allow using WebP/SVG files as icon for macOS exports.
Add option to select generated icons interpolation, and set default interpolation to Lanczos.
2022-11-30 14:38:28 +01:00
a3f2631d59
Ported: Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
- m4gr3d
be4b07c3e4
2022-11-13 01:29:17 +01:00
Zach Coleman
6fd82aca20
Add ProMotion Support to iOS Exports
2022-11-13 00:51:09 +01:00
Zach Coleman
8b12c8babf
Add iOS UI Options
2022-11-13 00:50:47 +01:00
Ted Spikes
f66c0b7d91
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723be5ca594547074d01dd92e5bf35e9c)
2022-10-08 16:22:25 +02:00
Rémi Verschelde
fe5d1cc8ff
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e619161798820b2bd6ff46178c5b7ccebcf)
2022-10-08 16:18:23 +02:00
Rémi Verschelde
c708c44180
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-16 22:54:09 +02:00
bruvzg
1fce7ff540
Fix generation of duplicate locale property list files.
2022-09-16 22:34:51 +02:00
bruvzg
b7d732b782
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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(cherry picked from commit b767d2e0fdf835dc181bb21c8be69a35671b60b8)
2022-09-16 21:41:56 +02:00
Pedro J. Estébanez
8f26bc61b5
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350924d1f4a8e0a98ebf85bea96ea7e63)
2022-09-16 21:01:17 +02:00
Nathan Franke
f20e0a9ab4
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
2022-09-16 13:08:17 +02:00
e2d42db711
Also renamed the files.
2022-08-19 21:24:36 +02:00
cffe742085
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
58da70524b
Ported: Add support for multiple virtual keyboard types - brianwinterpixel
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ce24b48e50
2022-08-19 16:18:53 +02:00
56f71c7275
Ported: Refactor the export checking logic to improve separation of concerns - m4gr3d
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d2213f76a9
2022-08-19 12:08:35 +02:00
6821dfb26e
Ported: Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
- m4gr3d
3ac6b6a596
2022-08-19 02:37:43 +02:00
9757c39f05
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
99e94b08c4
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
be16fe23ad
Moved the error macros.
2022-08-17 15:14:19 +02:00
220b2db443
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
220954cf08
Backported most of the improvements to String from Godot4.
2022-08-15 22:54:03 +02:00
e7100658d4
Ported: Fix exit code of --help and --version, and test them in CI
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Corrects prior regression which caused ERROR output and exit code of 1. - Bromeon
861e155543
2022-07-29 21:45:04 +02:00
Pedro J. Estébanez
8c662ff234
Flush accumulated input events on iOS
2022-07-29 20:51:50 +02:00
43131ad4cb
Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg
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f5fa1ca944
2022-07-28 18:40:46 +02:00
Hugo Locurcio
c0c4418ce7
Increase compiler optimization when using target=release
on iOS/Android
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(cherry picked from commit 78b4ec2d4d0d6233ca0f4d8cfeb74640063e970f)
2022-07-27 18:48:04 +02:00
Timo Schwarzer
2f2e3573bd
Fix vibration duration on iOS
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Fixes #61063
2022-07-27 18:26:32 +02:00
5b4d506183
Ported: Fix simulatenous touches for different touch types - Paulo Feodrippe
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c46bbdee53
2022-07-27 14:33:08 +02:00
8156e2ba36
Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer
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8fb9c96df9
2022-07-27 01:23:10 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
9fd8fc6eed
Same change to classes under platform.
2022-03-17 22:38:14 +01:00
0deb492bb4
Fix 2 typos in the iphone backend.
2022-03-16 09:16:10 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00