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5133ef182d
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File copyright header updates pt10.
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2023-12-18 00:31:04 +01:00 |
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88e9ad04f2
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
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238bf1b331
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Moved the RenderingServer to core.
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2023-12-10 19:04:24 +01:00 |
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3902cf1924
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
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5d93975c8d
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Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
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2023-08-30 12:55:37 +02:00 |
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1b0aac6028
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
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e2d42db711
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
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cffe742085
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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