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22ec1be9b3
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
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Rémi Verschelde
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43de2b9ecc
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Style: Ensure consistent formatting with clang-format 15
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2022-10-08 16:48:59 +02:00 |
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e71e3ed897
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
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e4cad690a3
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Renamed elements in Transform2D to columns.
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2022-08-14 15:37:05 +02:00 |
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d9e094ab9a
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Renamed elements in Basis to rows.
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2022-08-13 19:07:59 +02:00 |
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730bce8587
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Renamed Quat to Quaternion for consistency with the other engine math classes.
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2022-08-13 15:22:33 +02:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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