lawnjelly
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08f4960b23
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Verify GLTF indices to prevent crash with corrupt files
Also verify prior to vertex optimization.
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2024-09-07 09:24:37 +02:00 |
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4abb1a23e9
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Work on layered tile maps.
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2024-03-04 22:15:59 +01:00 |
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3e533b33bb
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Fix typo.
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2024-03-04 21:15:00 +01:00 |
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337c99e52f
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
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2e1e153bc3
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Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
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2023-06-07 15:25:32 +02:00 |
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6eb37ff901
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Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
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2023-06-07 09:20:36 +02:00 |
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5aa98e8955
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Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class.
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2022-11-20 02:33:40 +01:00 |
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Marcel Admiraal
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226e29cfca
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Fix Geometry::get_closest_points_between_segments() returns NaN
Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
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2022-09-16 22:48:50 +02:00 |
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220b2db443
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
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dc9cc716c7
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
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388b88678e
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
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987f77442a
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Now Vector2i is in it's own header and cpp file.
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2022-03-21 01:50:02 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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