Commit Graph

15 Commits

Author SHA1 Message Date
lawnjelly
08f4960b23 Verify GLTF indices to prevent crash with corrupt files
Also verify prior to vertex optimization.
2024-09-07 09:24:37 +02:00
4abb1a23e9 Work on layered tile maps. 2024-03-04 22:15:59 +01:00
3e533b33bb Fix typo. 2024-03-04 21:15:00 +01:00
337c99e52f File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
2e1e153bc3 Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1. 2023-06-07 15:25:32 +02:00
6eb37ff901 Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton. 2023-06-07 09:20:36 +02:00
5aa98e8955 Added Brenzenham's line algorithm found in the TileMapEditorPlugin to Geometry, and it's binder class. 2022-11-20 02:33:40 +01:00
Marcel Admiraal
226e29cfca Fix Geometry::get_closest_points_between_segments() returns NaN
Also fix Geometry::get_closest_distance_between_segments() returning
incorrect values.
2022-09-16 22:48:50 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
987f77442a Now Vector2i is in it's own header and cpp file. 2022-03-21 01:50:02 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
7d8a93324e Used the include guard script on core classes. 2022-03-17 21:58:11 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00