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https://github.com/Relintai/pandemonium_engine.git
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Added a new PaintProject class.
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@ -35,6 +35,7 @@ module_env.add_source_files(env.modules_sources,"bush_prefabs.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_node.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_canvas.cpp")
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module_env.add_source_files(env.modules_sources,"nodes/paint_project.cpp")
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module_env.add_source_files(env.modules_sources,"deprecated/paint_canvas_layer.cpp")
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module_env.add_source_files(env.modules_sources,"deprecated/paint_canvas.cpp")
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@ -26,7 +26,8 @@ def get_doc_classes():
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"PaintWindow",
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"PaintNode",
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"PaintCanvas"
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"PaintCanvas",
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"PaintProject"
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]
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def get_doc_path():
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10
modules/paint/nodes/paint_project.cpp
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10
modules/paint/nodes/paint_project.cpp
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@ -0,0 +1,10 @@
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#include "paint_project.h"
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PaintProject::PaintProject() {
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}
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PaintProject::~PaintProject() {
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}
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void PaintProject::_bind_methods() {
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}
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17
modules/paint/nodes/paint_project.h
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17
modules/paint/nodes/paint_project.h
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@ -0,0 +1,17 @@
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#ifndef PAINT_PROJECT_H
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#define PAINT_PROJECT_H
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#include "paint_node.h"
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class PaintProject : public PaintNode {
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GDCLASS(PaintProject, PaintNode);
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public:
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PaintProject();
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~PaintProject();
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protected:
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static void _bind_methods();
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};
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#endif
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@ -46,6 +46,7 @@ SOFTWARE.
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#include "nodes/paint_node.h"
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#include "nodes/paint_canvas.h"
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#include "nodes/paint_project.h"
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#ifdef TOOLS_ENABLED
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#include "paint_editor_plugin.h"
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@ -76,6 +77,7 @@ void register_paint_types() {
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ClassDB::register_class<PaintNode>();
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ClassDB::register_class<PaintCanvas>();
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ClassDB::register_class<PaintProject>();
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#ifdef TOOLS_ENABLED
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EditorPlugins::add_by_type<PaintEditorPlugin>();
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