Replace navigation demo locations.

This commit is contained in:
Relintai 2023-09-05 12:42:59 +02:00
parent 5331ac9b85
commit 2a7a431c94
6 changed files with 6 additions and 6 deletions

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@ -7,7 +7,7 @@
Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">

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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
</tutorials>
<methods>
<method name="get_closest_point" qualifiers="const">

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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
</tutorials>
<methods>

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When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer].
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
</tutorials>
<methods>

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[/codeblock]
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
<link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
</tutorials>
<methods>

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@ -14,7 +14,7 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
<link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
</tutorials>
<methods>