diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml
index b525a824e..b6fc70ee3 100644
--- a/doc/classes/Navigation.xml
+++ b/doc/classes/Navigation.xml
@@ -7,7 +7,7 @@
Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
- https://godotengine.org/asset-library/asset/124
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
index 0b04642f6..d3a18e8c7 100644
--- a/doc/classes/Navigation2D.xml
+++ b/doc/classes/Navigation2D.xml
@@ -7,7 +7,7 @@
Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
- https://godotengine.org/asset-library/asset/117
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation
diff --git a/doc/classes/Navigation2DServer.xml b/doc/classes/Navigation2DServer.xml
index cf16c21bc..8d0a715b6 100644
--- a/doc/classes/Navigation2DServer.xml
+++ b/doc/classes/Navigation2DServer.xml
@@ -14,7 +14,7 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/117
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index b64ceef86..39ac35d61 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,7 +8,7 @@
When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer].
- https://godotengine.org/asset-library/asset/124
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index 3ef320fdb..8c3faba32 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -27,7 +27,7 @@
[/codeblock]
- https://godotengine.org/asset-library/asset/117
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation
$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md
diff --git a/doc/classes/NavigationServer.xml b/doc/classes/NavigationServer.xml
index de7cee0fa..eca0a3b4a 100644
--- a/doc/classes/NavigationServer.xml
+++ b/doc/classes/NavigationServer.xml
@@ -14,7 +14,7 @@
This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
- https://godotengine.org/asset-library/asset/124
+ https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh
$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md