diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index b525a824e..b6fc70ee3 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -7,7 +7,7 @@ Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. - https://godotengine.org/asset-library/asset/124 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index 0b04642f6..d3a18e8c7 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -7,7 +7,7 @@ Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes. - https://godotengine.org/asset-library/asset/117 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation diff --git a/doc/classes/Navigation2DServer.xml b/doc/classes/Navigation2DServer.xml index cf16c21bc..8d0a715b6 100644 --- a/doc/classes/Navigation2DServer.xml +++ b/doc/classes/Navigation2DServer.xml @@ -14,7 +14,7 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/117 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index b64ceef86..39ac35d61 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -8,7 +8,7 @@ When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer]. - https://godotengine.org/asset-library/asset/124 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index 3ef320fdb..8c3faba32 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -27,7 +27,7 @@ [/codeblock] - https://godotengine.org/asset-library/asset/117 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation $DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md diff --git a/doc/classes/NavigationServer.xml b/doc/classes/NavigationServer.xml index de7cee0fa..eca0a3b4a 100644 --- a/doc/classes/NavigationServer.xml +++ b/doc/classes/NavigationServer.xml @@ -14,7 +14,7 @@ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. - https://godotengine.org/asset-library/asset/124 + https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh $DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md