Replace navigation demo locations.

This commit is contained in:
Relintai 2023-09-05 12:42:59 +02:00
parent 5331ac9b85
commit 2a7a431c94
6 changed files with 6 additions and 6 deletions

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Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
</description> </description>
<tutorials> <tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link> <link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_closest_point" qualifiers="const"> <method name="get_closest_point" qualifiers="const">

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Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes. Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes.
</description> </description>
<tutorials> <tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link> <link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
</tutorials> </tutorials>
<methods> <methods>
<method name="get_closest_point" qualifiers="const"> <method name="get_closest_point" qualifiers="const">

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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description> </description>
<tutorials> <tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link> <link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link> <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
</tutorials> </tutorials>
<methods> <methods>

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When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer]. When making procedual changes, a call to [method commit_changes] is required to apply these changes and to synchronize them with the [NavigationServer].
</description> </description>
<tutorials> <tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link> <link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link> <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
</tutorials> </tutorials>
<methods> <methods>

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[/codeblock] [/codeblock]
</description> </description>
<tutorials> <tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link> <link title="2D Navigation Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/2d/navigation</link>
<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link> <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.md</link>
</tutorials> </tutorials>
<methods> <methods>

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This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying. This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description> </description>
<tutorials> <tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link> <link title="3D Navmesh Demo">https://github.com/Relintai/pandemonium_demo_projects/tree/master/3d/navmesh</link>
<link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link> <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.md</link>
</tutorials> </tutorials>
<methods> <methods>