Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile.

This commit is contained in:
Relintai 2024-03-12 17:52:12 +01:00
parent 105115dbb3
commit 053b283c47
8 changed files with 16 additions and 20 deletions

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@ -273,7 +273,7 @@
<return type="void" /> <return type="void" />
<argument index="0" name="item" type="RID" /> <argument index="0" name="item" type="RID" />
<argument index="1" name="animation_data" type="Array" /> <argument index="1" name="animation_data" type="Array" />
<argument index="2" name="randomize_start_time" type="bool" default="false" /> <argument index="2" name="start_time" type="float" default="0.0" />
<description> <description>
Add texture rect regions as an animation to the [CanvasItem]'s draw commands. Add texture rect regions as an animation to the [CanvasItem]'s draw commands.
You need to pass an Array of Arrays, the inner Arrays are the frames. The 0th argument is the frame time, the rest are the arguments of [member canvas_item_add_texture_rect_region] in order. You need to pass an Array of Arrays, the inner Arrays are the frames. The 0th argument is the frame time, the rest are the arguments of [member canvas_item_add_texture_rect_region] in order.

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@ -185,6 +185,8 @@ void LayeredTileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, con
Array anim_data; Array anim_data;
real_t total_animation_time = 0;
for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
real_t frame_duration_scaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) * speed; real_t frame_duration_scaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) * speed;
@ -209,6 +211,7 @@ void LayeredTileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, con
//bool clip_uv = d[7]; //bool p_clip_uv = false //bool clip_uv = d[7]; //bool p_clip_uv = false
d[0] = frame_duration_scaled; d[0] = frame_duration_scaled;
total_animation_time += frame_duration_scaled;
d[1] = dest_rect; d[1] = dest_rect;
d[2] = tex_rid; d[2] = tex_rid;
d[3] = source_rect; d[3] = source_rect;
@ -220,9 +223,7 @@ void LayeredTileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, con
anim_data.push_back(d); anim_data.push_back(d);
} }
bool random_start_time = atlas_source->get_tile_animation_mode(p_atlas_coords) == LayeredTileSetAtlasSource::TILE_ANIMATION_MODE_RANDOM_START_TIMES; RenderingServer::get_singleton()->canvas_item_add_texture_rect_animation(p_canvas_item, anim_data, total_animation_time * p_normalized_animation_offset);
RenderingServer::get_singleton()->canvas_item_add_texture_rect_animation(p_canvas_item, anim_data, random_start_time);
} }
} }
} }

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@ -1514,7 +1514,7 @@ void RenderingServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RI
} }
} }
void RenderingServerCanvas::canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const bool p_randomize_start_time) { void RenderingServerCanvas::canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const real_t p_start_time) {
// Important! // Important!
if (p_animation_data.size() == 0) { if (p_animation_data.size() == 0) {
return; return;
@ -1529,7 +1529,7 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_animation(RID p_item, c
//void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, //void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect,
//const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false); //const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
real_t total_frame_time = 0; real_t total_frame_time = 0;
for (int i = 0; i < p_animation_data.size(); ++i) { for (int i = 0; i < p_animation_data.size(); ++i) {
@ -1547,7 +1547,7 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_animation(RID p_item, c
Item::CommandRect *rect = memnew(Item::CommandRect); Item::CommandRect *rect = memnew(Item::CommandRect);
ERR_FAIL_COND(!rect); ERR_FAIL_COND(!rect);
real_t frame_time = d[0]; real_t frame_time = d[0];
total_frame_time += frame_time; total_frame_time += frame_time;
Rect2 tex_rect = d[1]; //const Rect2 &p_rect Rect2 tex_rect = d[1]; //const Rect2 &p_rect
@ -1587,18 +1587,13 @@ void RenderingServerCanvas::canvas_item_add_texture_rect_animation(RID p_item, c
if (clip_uv) { if (clip_uv) {
rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV; rect->flags |= RasterizerCanvas::CANVAS_RECT_CLIP_UV;
} }
ra->rects.push_back(rect); ra->rects.push_back(rect);
ra->times.push_back(frame_time); ra->times.push_back(frame_time);
} }
ra->total_time = total_frame_time; ra->total_time = total_frame_time;
ra->time_elapsed = p_start_time;
if (p_randomize_start_time) {
RandomPCG r;
r.randomize();
ra->time_elapsed = r.randf() * ra->total_time;
}
canvas_item->rect_dirty = true; canvas_item->rect_dirty = true;
canvas_item->commands.push_back(ra); canvas_item->commands.push_back(ra);

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@ -247,7 +247,7 @@ public:
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false); void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false);
void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const bool p_randomize_start_time = false); void canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const real_t p_start_time = 0.0);
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);

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@ -612,7 +612,7 @@ public:
BIND12(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool, bool) BIND12(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID, bool, bool)
BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID) BIND6(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID, RID)
BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND4(canvas_item_add_multimesh, RID, RID, RID, RID)
BIND3(canvas_item_add_texture_rect_animation, RID, const Array &, const bool) BIND3(canvas_item_add_texture_rect_animation, RID, const Array &, const real_t)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &) BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool) BIND2(canvas_item_add_clip_ignore, RID, bool)

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@ -514,7 +514,7 @@ public:
FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID) FUNC7(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool, RID)
FUNC8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool) FUNC8(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, RID, bool)
FUNC7(canvas_item_add_texture_multirect_region, RID, const Vector<Rect2> &, RID, const Vector<Rect2> &, const Color &, uint32_t, RID) FUNC7(canvas_item_add_texture_multirect_region, RID, const Vector<Rect2> &, RID, const Vector<Rect2> &, const Color &, uint32_t, RID)
FUNC3(canvas_item_add_texture_rect_animation, RID, const Array &, const bool) FUNC3(canvas_item_add_texture_rect_animation, RID, const Array &, const real_t)
FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID)
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)

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@ -2155,7 +2155,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased", "antialiasing_use_indices"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID())); ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_animation", "item", "animation_data", "randomize_start_time"), &RenderingServer::canvas_item_add_texture_rect_animation, DEFVAL(false)); ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_animation", "item", "animation_data", "start_time"), &RenderingServer::canvas_item_add_texture_rect_animation, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);

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@ -943,7 +943,7 @@ public:
virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID(), bool p_antialiased = false, bool p_antialiasing_use_indices = false) = 0;
virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0;
virtual void canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const bool p_randomize_start_time = false) = 0; virtual void canvas_item_add_texture_rect_animation(RID p_item, const Array &p_animation_data, const real_t p_start_time = 0.0) = 0;
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0; virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0; virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;