pandemonium_engine/modules/steering_ai/proximities/gsai_infinite_proximity.cpp

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2023-12-18 00:18:53 +01:00
/*************************************************************************/
/* gsai_infinite_proximity.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "gsai_infinite_proximity.h"
#include "../gsai_steering_agent.h"
#include "scene/main/scene_tree.h"
int GSAIInfiniteProximity::_find_neighbors(Ref<FuncRef> callback) {
int neighbor_count = 0;
int agent_count = agents.size();
Variant arg;
const Variant *argptr[1];
argptr[0] = &arg;
Variant::CallError err;
for (int i = 0; i < agent_count; ++i) {
Ref<GSAISteeringAgent> current_agent = agents[i];
ERR_CONTINUE(!current_agent.is_valid());
if (current_agent != agent) {
if (callback->call_func(argptr, 1, err)) {
neighbor_count += 1;
}
}
}
return neighbor_count;
}
GSAIInfiniteProximity::GSAIInfiniteProximity() {
}
GSAIInfiniteProximity::~GSAIInfiniteProximity() {
}
void GSAIInfiniteProximity::_bind_methods() {
}