/*************************************************************************/ /* gsai_infinite_proximity.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_infinite_proximity.h" #include "../gsai_steering_agent.h" #include "scene/main/scene_tree.h" int GSAIInfiniteProximity::_find_neighbors(Ref callback) { int neighbor_count = 0; int agent_count = agents.size(); Variant arg; const Variant *argptr[1]; argptr[0] = &arg; Variant::CallError err; for (int i = 0; i < agent_count; ++i) { Ref current_agent = agents[i]; ERR_CONTINUE(!current_agent.is_valid()); if (current_agent != agent) { if (callback->call_func(argptr, 1, err)) { neighbor_count += 1; } } } return neighbor_count; } GSAIInfiniteProximity::GSAIInfiniteProximity() { } GSAIInfiniteProximity::~GSAIInfiniteProximity() { } void GSAIInfiniteProximity::_bind_methods() { }