2022-03-15 13:29:32 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
2023-01-14 13:38:58 +01:00
<class name= "AnimationNodeOneShot" inherits= "AnimationNode" version= "3.11" >
2022-03-15 13:29:32 +01:00
<brief_description >
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>
<description >
A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
</description>
<tutorials >
<link title= "AnimationTree" > $DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title= "Third Person Shooter Demo" > https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods >
</methods>
<members >
<member name= "autorestart" type= "bool" setter= "set_autorestart" getter= "has_autorestart" default= "false" >
If [code]true[/code], the sub-animation will restart automatically after finishing.
</member>
<member name= "autorestart_delay" type= "float" setter= "set_autorestart_delay" getter= "get_autorestart_delay" default= "1.0" >
The delay after which the automatic restart is triggered, in seconds.
</member>
<member name= "autorestart_random_delay" type= "float" setter= "set_autorestart_random_delay" getter= "get_autorestart_random_delay" default= "0.0" >
If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
</member>
<member name= "fadein_time" type= "float" setter= "set_fadein_time" getter= "get_fadein_time" default= "0.1" >
</member>
<member name= "fadeout_time" type= "float" setter= "set_fadeout_time" getter= "get_fadeout_time" default= "0.1" >
</member>
<member name= "mix_mode" type= "int" setter= "set_mix_mode" getter= "get_mix_mode" enum= "AnimationNodeOneShot.MixMode" default= "0" >
</member>
<member name= "sync" type= "bool" setter= "set_use_sync" getter= "is_using_sync" default= "false" >
</member>
</members>
<constants >
<constant name= "MIX_MODE_BLEND" value= "0" enum= "MixMode" >
</constant>
<constant name= "MIX_MODE_ADD" value= "1" enum= "MixMode" >
</constant>
</constants>
</class>