pandemonium_engine/doc
Relintai d4175f9676 Ported parts of : Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
98c655ec8d
- Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
2023-06-12 21:13:26 +02:00
..
classes Ported parts of : Refactor Node Processing 2023-06-12 21:13:26 +02:00
engine Fix typos with codespell. 2022-12-22 19:51:25 +01:00
tools Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
translations Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
Doxyfile
Makefile Fixes doc/Makefile fails if path contains spaces 2022-10-08 16:22:55 +02:00