2022-08-29 18:40:38 +02:00
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#ifndef WORLD_H
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#define WORLD_H
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#include "core/containers/vector.h"
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#include "core/object/reference.h"
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#include "node.h"
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class World3D;
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class World2D;
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class World : public Node {
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GDCLASS(World, Node);
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public:
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Ref<World2D> get_world_2d() const;
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void set_world_2d(const Ref<World2D> &p_world_2d);
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Ref<World3D> get_world_3d() const;
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void set_world_3d(const Ref<World3D> &p_world);
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bool is_using_own_world_3d() const;
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void set_use_own_world_3d(const bool p_use_own_world_3d);
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bool get_override_in_parent_viewport();
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void set_override_in_parent_viewport(const bool value);
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Ref<World2D> find_world_2d() const;
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Ref<World3D> find_world_3d() const;
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World *get_override_world();
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World *get_override_world_or_this();
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void set_override_world(World *p_world);
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void set_override_world_bind(Node *p_world);
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World();
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~World();
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protected:
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void _add_overridden_world(World *p_world);
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void _remove_overridden_world(World *p_world);
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virtual void _own_world_3d_changed();
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virtual void _on_set_use_own_world_3d(bool p_use_own_world_3d);
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virtual void _on_set_world_3d(const Ref<World3D> &p_old_world);
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virtual void _on_set_world_2d(const Ref<World2D> &p_old_world_2d);
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virtual void _on_before_world_override_changed();
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virtual void _on_after_world_override_changed();
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void _propagate_enter_world(Node *p_node);
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void _propagate_exit_world(Node *p_node);
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void _notification(int p_what);
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static void _bind_methods();
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Ref<World2D> world_2d;
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Ref<World3D> world_3d;
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Ref<World3D> own_world_3d;
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World *_parent_world;
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bool _override_in_parent_viewport;
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World *_override_world;
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Vector<World *> _overriding_worlds;
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};
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#endif
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