pandemonium_engine/editor/editor_help_search.h

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#ifndef EDITOR_HELP_SEARCH_H
#define EDITOR_HELP_SEARCH_H
/*************************************************************************/
/* editor_help_search.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/reference.h"
#include "scene/gui/dialogs.h"
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#include "core/math/color.h"
#include "core/containers/map.h"
#include "core/object/object.h"
#include "core/ustring.h"
#include "core/containers/vector.h"
#include "core/containers/ordered_hash_map.h"
#include "editor/doc/doc_data.h"
#include "scene/resources/texture.h"
class Control;
class InputEvent;
class LineEdit;
class OptionButton;
class ToolButton;
class Tree;
class TreeItem;
class EditorHelpSearch : public ConfirmationDialog {
GDCLASS(EditorHelpSearch, ConfirmationDialog);
enum SearchFlags {
SEARCH_CLASSES = 1 << 0,
SEARCH_METHODS = 1 << 1,
SEARCH_SIGNALS = 1 << 2,
SEARCH_CONSTANTS = 1 << 3,
SEARCH_PROPERTIES = 1 << 4,
SEARCH_THEME_ITEMS = 1 << 5,
SEARCH_ALL = SEARCH_CLASSES | SEARCH_METHODS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS,
SEARCH_CASE_SENSITIVE = 1 << 29,
SEARCH_SHOW_HIERARCHY = 1 << 30
};
LineEdit *search_box;
ToolButton *case_sensitive_button;
ToolButton *hierarchy_button;
OptionButton *filter_combo;
Tree *results_tree;
bool old_search;
String old_term;
class Runner;
Ref<Runner> search;
void _update_icons();
void _update_results();
void _search_box_gui_input(const Ref<InputEvent> &p_event);
void _search_box_text_changed(const String &p_text);
void _filter_combo_item_selected(int p_option);
void _confirmed();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_dialog();
void popup_dialog(const String &p_term);
EditorHelpSearch();
};
class EditorHelpSearch::Runner : public Reference {
enum Phase {
PHASE_MATCH_CLASSES_INIT,
PHASE_MATCH_CLASSES,
PHASE_CLASS_ITEMS_INIT,
PHASE_CLASS_ITEMS,
PHASE_MEMBER_ITEMS_INIT,
PHASE_MEMBER_ITEMS,
PHASE_SELECT_MATCH,
PHASE_MAX
};
int phase;
struct ClassMatch {
DocData::ClassDoc *doc;
bool name;
Vector<DocData::MethodDoc *> methods;
Vector<DocData::MethodDoc *> signals;
Vector<DocData::ConstantDoc *> constants;
Vector<DocData::PropertyDoc *> properties;
Vector<DocData::ThemeItemDoc *> theme_properties;
bool required() {
return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size();
}
};
Control *ui_service;
Tree *results_tree;
String term;
int search_flags;
Ref<Texture> empty_icon;
Color disabled_color;
Map<String, DocData::ClassDoc>::Element *iterator_doc;
Map<String, ClassMatch> matches;
Map<String, ClassMatch>::Element *iterator_match;
TreeItem *root_item;
Map<String, TreeItem *> class_items;
TreeItem *matched_item;
float match_highest_score = 0;
bool _slice();
bool _phase_match_classes_init();
bool _phase_match_classes();
bool _phase_class_items_init();
bool _phase_class_items();
bool _phase_member_items_init();
bool _phase_member_items();
bool _phase_select_match();
bool _match_string(const String &p_term, const String &p_string) const;
void _match_item(TreeItem *p_item, const String &p_text);
TreeItem *_create_class_hierarchy(const ClassMatch &p_match);
TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray);
TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc);
TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc);
TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc);
TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc);
TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip);
public:
bool work(uint64_t slot = 100000);
Runner(Control *p_icon_service, Tree *p_results_tree, const String &p_term, int p_search_flags);
};
#endif // EDITOR_HELP_SEARCH_H