pandemonium_engine/modules/wfc/tiling_wave_form_collapse.h

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#ifndef TILING_WAVE_FORM_COLLAPSE_H
#define TILING_WAVE_FORM_COLLAPSE_H
#include "array_2d.h"
#include "core/vector.h"
#include "wave_form_collapse.h"
struct Tile {
struct ActionMap {
Vector<int> map[8];
void set_size(int size) {
for (int i = 0; i < 8; ++i) {
map[i].resize(size);
}
}
void zero() {
for (int i = 0; i < 8; ++i) {
map[i].fill(0);
}
}
};
static const uint8_t ROTATION_MAP[6][9];
static const uint8_t REFLECTION_MAP[6][9];
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String name;
Vector<Array2D<int>> data;
WaveFormCollapse::Symmetry symmetry;
double weight;
static ActionMap generate_action_map(const WaveFormCollapse::Symmetry symmetry);
static Vector<Array2D<int>> generate_oriented(Array2D<int> data, WaveFormCollapse::Symmetry symmetry);
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void set_generate_data(const PoolIntArray &p_data, const int width, const int height);
PoolIntArray data_get(const int index);
void data_set(const int index, const PoolIntArray &p_data, const int width, const int height);
void data_remove(const int index);
Tile();
Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight);
Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
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Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight);
};
class TilingWaveFormCollapse : public WaveFormCollapse {
GDCLASS(TilingWaveFormCollapse, WaveFormCollapse);
public:
struct NeighbourData {
int data[4];
NeighbourData() {
for (int i = 0; i < 4; ++i) {
data[i] = 0;
}
}
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NeighbourData(const int n1, const int n2, const int n3, const int n4) {
data[0] = n1;
data[1] = n2;
data[2] = n3;
data[3] = n4;
}
};
struct DensePropagatorHelper {
Vector<bool> directions[4];
void resize(const int size) {
for (int i = 0; i < 4; ++i) {
directions[i].resize(size);
directions[i].fill(false);
}
}
};
struct IdToTilePair {
int id;
int oriented_tile;
IdToTilePair() {
id = 0;
oriented_tile = 0;
}
IdToTilePair(int p_id, int p_oriented_tile) {
id = p_id;
oriented_tile = p_oriented_tile;
}
};
public:
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int tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight);
int tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight);
int tile_create();
void tile_remove(const int tile_index);
int tile_count_get();
void tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
void tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height);
PoolIntArray tile_data_get(const int tile_index, const int data_index);
void tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height);
void tile_data_remove(const int tile_index, const int data_index);
void tile_data_clear(const int tile_index);
int tile_data_count_get(const int tile_index);
int tile_data_required_count_get(const int tile_index);
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int tile_width_get(const int tile_index, const int data_index);
int tile_height_get(const int tile_index, const int data_index);
WaveFormCollapse::Symmetry tile_symmetry_get(const int tile_index);
void tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val);
float tile_weight_get(const int tile_index);
void tile_weight_set(const int tile_index, const float val);
String tile_name_get(const int tile_index);
void tile_name_set(const int tile_index, const String &val);
int tile_index_get(const String &tile_name);
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int neighbour_data_add(const int left, const int left_orientation, const int right, const int right_orientation);
int neighbour_data_add_str(const String &left, const int left_orientation, const String &right, const int right_orientation);
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PoolIntArray neighbour_data_get(const int index);
void neighbour_data_remove(const int index);
void neighbour_data_set(const int index, const int left, const int left_orientation, const int right, const int right_orientation);
void neighbour_data_set_str(const int index, const String &left, const int left_orientation, const String &right, const int right_orientation);
bool neighbour_data_validate(const int tile_index, const int orientation);
bool neighbour_data_validate_str(const String &tile_name, const int orientation);
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void set_tiles(const Vector<Tile> &p_tiles);
void set_neighbours(const Vector<NeighbourData> &p_neighbors);
void generate_oriented_tile_ids();
void generate_propagator();
static Vector<double> get_tiles_weights(const Vector<Tile> &tiles);
void set_tile(int tile_id, int i, int j);
bool set_tile(int tile_id, int orientation, int i, int j);
Array2D<int> run();
Array2D<int> id_to_tiling(Array2D<int> ids);
bool validate();
void initialize();
TilingWaveFormCollapse();
~TilingWaveFormCollapse();
protected:
static void _bind_methods();
private:
void generate_propagator_add_helper(const Tile::ActionMap &action_map1, const Tile::ActionMap &action_map2,
Vector<DensePropagatorHelper> *dense_propagator,
const NeighbourData &neighbour,
int action, int direction);
Vector<Tile> _tiles;
Vector<NeighbourData> _neighbors;
Vector<IdToTilePair> _id_to_oriented_tile;
Vector<Vector<int>> _oriented_tile_ids;
};
#endif