2022-04-22 01:15:40 +02:00
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#ifndef TILING_WAVE_FORM_COLLAPSE_H
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#define TILING_WAVE_FORM_COLLAPSE_H
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#include "array_2d.h"
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#include "core/vector.h"
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#include "wave_form_collapse.h"
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struct Tile {
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enum Symmetry {
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SYMMETRY_X = 0,
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SYMMETRY_T,
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SYMMETRY_I,
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SYMMETRY_L,
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SYMMETRY_BACKSLASH,
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SYMMETRY_P
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};
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struct ActionMap {
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Vector<uint32_t> map[8];
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void set_size(int size) {
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for (int i = 0; i < 8; ++i) {
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map[i].resize(size);
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}
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}
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};
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static const uint8_t rotation_map[6][9];
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static const uint8_t reflection_map[6][9];
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Vector<Array2D<uint32_t>> data;
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Symmetry symmetry;
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double weight;
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static ActionMap generate_action_map(const Symmetry &symmetry);
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static Vector<Array2D<uint32_t>> generate_oriented(Array2D<uint32_t> data, Symmetry symmetry);
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Tile(const Vector<Array2D<uint32_t>> &p_data, Symmetry p_symmetry, double p_weight);
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Tile(const Array2D<uint32_t> &p_data, Symmetry p_symmetry, double p_weight);
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};
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class TilingWaveFormCollapse : WaveFormCollapse {
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GDCLASS(TilingWaveFormCollapse, WaveFormCollapse);
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public:
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struct NeighbourData {
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uint32_t data[4];
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NeighbourData() {
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for (int i = 0; i < 4; ++i) {
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data[i] = 0;
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}
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}
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};
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2022-04-21 17:05:26 +02:00
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struct DensePropagatorHelper {
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Vector<bool> directions[4];
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void resize(const int size) {
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for (int i = 0; i < 4; ++i) {
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directions[i].resize(size);
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directions[i].fill(false);
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}
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}
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};
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2022-04-22 02:35:38 +02:00
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struct IdToTilePair {
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uint32_t id;
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uint32_t oriented_tile;
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IdToTilePair() {
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id = 0;
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oriented_tile = 0;
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}
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IdToTilePair(uint32_t p_id, uint32_t p_oriented_tile) {
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id = p_id;
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oriented_tile = p_oriented_tile;
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}
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};
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public:
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void set_tiles(const Vector<Tile> &p_tiles);
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void set_neighbours(const Vector<NeighbourData> &p_neighbors);
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void generate_oriented_tile_ids();
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void generate_propagator();
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static Vector<double> get_tiles_weights(const Vector<Tile> &tiles);
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void set_tile(uint32_t tile_id, uint32_t i, uint32_t j);
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bool set_tile(uint32_t tile_id, uint32_t orientation, uint32_t i, uint32_t j);
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Array2D<uint32_t> do_run();
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Array2D<uint32_t> id_to_tiling(Array2D<uint32_t> ids);
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void initialize();
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TilingWaveFormCollapse();
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~TilingWaveFormCollapse();
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protected:
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static void _bind_methods();
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private:
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void generate_propagator_add_helper(Tile::ActionMap *action_map1, Tile::ActionMap *action_map2,
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Vector<DensePropagatorHelper> *dense_propagator,
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const NeighbourData &neighbour,
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uint32_t action, uint32_t direction);
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Vector<Tile> tiles;
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Vector<NeighbourData> neighbors;
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Vector<IdToTilePair> id_to_oriented_tile;
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Vector<Vector<uint32_t>> oriented_tile_ids;
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};
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#endif // FAST_WFC_TILING_WFC_HPP_
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