pandemonium_engine/modules/wfc/wave_form_collapse.h

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#ifndef WAVE_FORM_COLLAPSE_H
#define WAVE_FORM_COLLAPSE_H
#include "core/int_types.h"
#include "core/math/random_pcg.h"
#include "array_2d.h"
#include "array_3d.h"
#include "core/vector.h"
#include "core/reference.h"
class WaveFormCollapse : public Reference {
GDCLASS(WaveFormCollapse, Reference);
public:
enum Symmetry {
SYMMETRY_X = 0,
SYMMETRY_T,
SYMMETRY_I,
SYMMETRY_L,
SYMMETRY_BACKSLASH,
SYMMETRY_P
};
enum ObserveStatus {
OBSERVE_STATUS_SUCCESS = 0,
OBSERVE_STATUS_FAILURE,
OBSERVE_STATUS_TO_CONTINUE
};
struct PropagatorStateEntry {
Vector<int> directions[4];
};
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struct PropagatingEntry {
int data[3];
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PropagatingEntry() {
for (int i = 0; i < 3; ++i) {
data[i] = 0;
}
}
PropagatingEntry(int x, int y, int z) {
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data[0] = x;
data[1] = y;
data[2] = z;
}
};
struct CompatibilityEntry {
int direction[4];
CompatibilityEntry() {
for (int i = 0; i < 4; ++i) {
direction[i] = 0;
}
}
};
static const int DIRECTIONS_X[4];
static const int DIRECTIONS_Y[4];
public:
int get_wave_width() const;
void set_wave_width(const int val);
int get_wave_height() const;
void set_wave_height(const int val);
bool get_periodic_output() const;
void set_periodic_output(const bool val);
void set_seed(const int seed);
void set_wave_size(int p_width, int p_height);
void init_wave();
void set_propagator_state(const Vector<PropagatorStateEntry> &p_propagator_state);
void set_pattern_frequencies(const Vector<double> &p_patterns_frequencies, const bool p_normalize = true);
virtual void set_input(const PoolIntArray &p_data, int p_width, int p_height);
virtual Array2D<int> run();
PoolIntArray generate_image_index_data();
ObserveStatus observe();
void remove_wave_pattern(int i, int j, int pattern) {
if (wave_get(i, j, pattern)) {
wave_set(i, j, pattern, false);
add_to_propagator(i, j, pattern);
}
}
// Return true if pattern can be placed in cell index.
bool wave_get(int index, int pattern) const {
return wave_data.get(index, pattern);
}
// Return true if pattern can be placed in cell (i,j)
bool wave_get(int i, int j, int pattern) const {
return wave_get(i * _wave_width + j, pattern);
}
// Set the value of pattern in cell index.
void wave_set(int index, int pattern, bool value);
// Set the value of pattern in cell (i,j).
void wave_set(int i, int j, int pattern, bool value) {
wave_set(i * _wave_width + j, pattern, value);
}
// Return the index of the cell with lowest entropy different of 0.
// If there is a contradiction in the wave, return -2.
// If every cell is decided, return -1.
int wave_get_min_entropy() const;
void add_to_propagator(int y, int x, int pattern) {
// All the direction are set to 0, since the pattern cannot be set in (y,x).
CompatibilityEntry temp;
compatible.get(y, x, pattern) = temp;
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propagating.push_back(PropagatingEntry(y, x, pattern));
}
constexpr int get_opposite_direction(int direction) {
return 3 - direction;
}
void normalize(Vector<double> &v);
Vector<double> get_plogp(const Vector<double> &distribution);
double get_min_abs_half(const Vector<double> &v);
void propagate();
virtual void initialize();
WaveFormCollapse();
~WaveFormCollapse();
protected:
static void _bind_methods();
Array2D<int> input;
bool periodic_output;
//Wave
int _wave_width;
int _wave_height;
int _wave_size;
private:
RandomPCG gen;
// The number of distinct patterns.
size_t nb_patterns;
// Transform the wave to a valid output (a 2d array of patterns that aren't in
// contradiction). This function should be used only when all cell of the wave
// are defined.
Array2D<int> wave_to_output() const;
// The patterns frequencies p given to wfc.
Vector<double> patterns_frequencies;
// The precomputation of p * log(p).
Vector<double> plogp_patterns_frequencies;
// The precomputation of min (p * log(p)) / 2.
// This is used to define the maximum value of the noise.
double min_abs_half_plogp;
Vector<double> memoisation_plogp_sum; // The sum of p'(pattern)// log(p'(pattern)).
Vector<double> memoisation_sum; // The sum of p'(pattern).
Vector<double> memoisation_log_sum; // The log of sum.
Vector<int> memoisation_nb_patterns; // The number of patterns present
Vector<double> memoisation_entropy; // The entropy of the cell.
// This value is set to true if there is a contradiction in the wave (all elements set to false in a cell).
bool is_impossible;
// The actual wave. wave_data.get(index, pattern) is equal to false if the pattern can be placed in the cell index.
Array2D<bool> wave_data;
//Propagator
Vector<PropagatorStateEntry> propagator_state;
// All the tuples (y, x, pattern) that should be propagated.
// The tuple should be propagated when wave.get(y, x, pattern) is set to false.
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Vector<PropagatingEntry> propagating;
// compatible.get(y, x, pattern)[direction] contains the number of patterns
// present in the wave that can be placed in the cell next to (y,x) in the
// opposite direction of direction without being in contradiction with pattern
// placed in (y,x). If wave.get(y, x, pattern) is set to false, then
// compatible.get(y, x, pattern) has every element negative or null
Array3D<CompatibilityEntry> compatible;
void init_compatible();
};
VARIANT_ENUM_CAST(WaveFormCollapse::Symmetry);
#endif