# Pandemonium Engine A 3.x godot engine fork where I hack and slash and cause mayhem and destruction to all things good and godot. Similar idea to godot 4.0, but taken in a completely different direction: - I'm planning to remove all (or almost all) engine modules that I don't use. - I'm planning to remove all (or almost all) drivers (like for more obscure formats) that I don't use. - I'm planning to simplify things as much as I can. - I'll probably import some unfinished prs from godot's repo. - This fork will have all modules thet I created and actually use. - I'll also try to strip most features that I don't use and I think is not needed for my projects. (AssetLib, TileMap - I have terraman2D -, GridMap (I have Terraman, Voxelman), Gles3, Lightmaps, GIProbes, VisualScript, GDNative etc.) - I might create simpler physics engine that can only do collision detection, stuff like this. - I'll try to simplify things to get better compile times. - Might even try to go full C. ## 2D and 3D cross-platform game engine **[Godot Engine](https://godotengine.org) is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.** It provides a comprehensive set of [common tools](https://godotengine.org/features), so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and [consoles](https://docs.godotengine.org/en/latest/tutorials/platform/consoles.html). ## Free, open source and community-driven Godot is completely free and open source under the very permissive [MIT license](https://godotengine.org/license). No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the [Software Freedom Conservancy](https://sfconservancy.org/) not-for-profit. Before being open sourced in [February 2014](https://github.com/godotengine/godot/commit/0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac), Godot had been developed by [Juan Linietsky](https://github.com/reduz) and [Ariel Manzur](https://github.com/punto-) (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. ## Getting the engine ### Binary downloads Official binaries for the Godot editor and the export templates can be found [on the homepage](https://godotengine.org/download). ### Compiling from source [See the official docs](https://docs.godotengine.org/en/latest/development/compiling/) for compilation instructions for every supported platform. ## Community and contributing Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed [on the homepage](https://godotengine.org/community). The best way to get in touch with the core engine developers is to join the [Godot Contributors Chat](https://chat.godotengine.org). To get started contributing to the project, see the [contributing guide](CONTRIBUTING.md). ## Documentation and demos The official documentation is hosted on [ReadTheDocs](https://docs.godotengine.org). It is maintained by the Godot community in its own [GitHub repository](https://github.com/godotengine/godot-docs). The [class reference](https://docs.godotengine.org/en/latest/classes/) is also accessible from the Godot editor. We also maintain official demos in their own [GitHub repository](https://github.com/godotengine/godot-demo-projects) as well as a list of [awesome Godot community resources](https://github.com/godotengine/awesome-godot). There are also a number of other [learning resources](https://docs.godotengine.org/en/latest/community/tutorials.html) provided by the community, such as text and video tutorials, demos, etc. Consult the [community channels](https://godotengine.org/community) for more information. [![Actions Build Status](https://github.com/godotengine/godot/workflows/Godot/badge.svg?branch=master)](https://github.com/godotengine/godot/actions) [![Code Triagers Badge](https://www.codetriage.com/godotengine/godot/badges/users.svg)](https://www.codetriage.com/godotengine/godot) [![Translate on Weblate](https://hosted.weblate.org/widgets/godot-engine/-/godot/svg-badge.svg)](https://hosted.weblate.org/engage/godot-engine/?utm_source=widget) [![Total alerts on LGTM](https://img.shields.io/lgtm/alerts/g/godotengine/godot.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/godotengine/godot/alerts) [![TODOs](https://badgen.net/https/api.tickgit.com/badgen/github.com/godotengine/godot)](https://www.tickgit.com/browse?repo=github.com/godotengine/godot)