pandemonium_engine/editor/plugins/gradient_editor_plugin.cpp

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/*************************************************************************/
/* gradient_editor_plugin.cpp */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gradient_editor_plugin.h"
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#include "core/containers/vector.h"
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
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#include "core/os/memory.h"
#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
#include "scene/resources/gradient.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
}
void GradientEditor::_gradient_changed() {
if (editing) {
return;
}
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
set_points(points);
set_interpolation_mode(gradient->get_interpolation_mode());
update();
editing = false;
}
void GradientEditor::_ramp_changed() {
editing = true;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
undo_redo->add_undo_method(gradient.ptr(), "set_interpolation_mode", gradient->get_interpolation_mode());
undo_redo->commit_action();
editing = false;
}
void GradientEditor::_bind_methods() {
ClassDB::bind_method("_gradient_changed", &GradientEditor::_gradient_changed);
ClassDB::bind_method("_ramp_changed", &GradientEditor::_ramp_changed);
}
void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
connect("ramp_changed", this, "_ramp_changed");
gradient->connect("changed", this, "_gradient_changed");
set_points(gradient->get_points());
set_interpolation_mode(gradient->get_interpolation_mode());
}
GradientEditor::GradientEditor() {
editing = false;
}
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GradientEditor::~GradientEditor() {
}
///////////////////////
bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
return Object::cast_to<Gradient>(p_object) != nullptr;
}
void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
Gradient *gradient = Object::cast_to<Gradient>(p_object);
Ref<Gradient> g(gradient);
GradientEditor *editor = memnew(GradientEditor);
editor->set_gradient(g);
add_custom_control(editor);
}
GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginGradient> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}