pandemonium_engine/scene/resources/navigation_mesh.cpp

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/*************************************************************************/
/* navigation_mesh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "navigation_mesh.h"
#include "servers/navigation_server.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(p_mesh.is_null());
vertices = PoolVector<Vector3>();
clear_polygons();
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
continue;
}
Array arr = p_mesh->surface_get_arrays(i);
ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX);
PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
continue;
}
int from = vertices.size();
vertices.append_array(varr);
int rlen = iarr.size();
PoolVector<int>::Read r = iarr.read();
for (int j = 0; j < rlen; j += 3) {
Vector<int> vi;
vi.resize(3);
vi.write[0] = r[j + 0] + from;
vi.write[1] = r[j + 1] + from;
vi.write[2] = r[j + 2] + from;
add_polygon(vi);
}
}
navigation_mesh_dirty = true;
}
void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) {
ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX);
partition_type = p_value;
}
NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const {
return partition_type;
}
void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) {
ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX);
parsed_geometry_type = p_value;
_change_notify();
}
NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const {
return parsed_geometry_type;
}
void NavigationMesh::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
}
uint32_t NavigationMesh::get_collision_mask() const {
return collision_mask;
}
void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
} else {
mask &= ~(1 << p_bit);
}
set_collision_mask(mask);
}
bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
source_geometry_mode = p_geometry_mode;
_change_notify();
}
NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const {
return source_geometry_mode;
}
void NavigationMesh::set_source_group_name(StringName p_group_name) {
source_group_name = p_group_name;
}
StringName NavigationMesh::get_source_group_name() const {
return source_group_name;
}
void NavigationMesh::set_cell_size(float p_value) {
ERR_FAIL_COND(p_value <= 0);
cell_size = p_value;
}
float NavigationMesh::get_cell_size() const {
return cell_size;
}
void NavigationMesh::set_cell_height(float p_value) {
ERR_FAIL_COND(p_value <= 0);
cell_height = p_value;
}
float NavigationMesh::get_cell_height() const {
return cell_height;
}
void NavigationMesh::set_agent_height(float p_value) {
ERR_FAIL_COND(p_value < 0);
agent_height = p_value;
}
float NavigationMesh::get_agent_height() const {
return agent_height;
}
void NavigationMesh::set_agent_radius(float p_value) {
ERR_FAIL_COND(p_value < 0);
agent_radius = p_value;
}
float NavigationMesh::get_agent_radius() {
return agent_radius;
}
void NavigationMesh::set_agent_max_climb(float p_value) {
ERR_FAIL_COND(p_value < 0);
agent_max_climb = p_value;
}
float NavigationMesh::get_agent_max_climb() const {
return agent_max_climb;
}
void NavigationMesh::set_agent_max_slope(float p_value) {
ERR_FAIL_COND(p_value < 0 || p_value > 90);
agent_max_slope = p_value;
}
float NavigationMesh::get_agent_max_slope() const {
return agent_max_slope;
}
void NavigationMesh::set_region_min_size(float p_value) {
ERR_FAIL_COND(p_value < 0);
region_min_size = p_value;
}
float NavigationMesh::get_region_min_size() const {
return region_min_size;
}
void NavigationMesh::set_region_merge_size(float p_value) {
ERR_FAIL_COND(p_value < 0);
region_merge_size = p_value;
}
float NavigationMesh::get_region_merge_size() const {
return region_merge_size;
}
void NavigationMesh::set_edge_max_length(float p_value) {
ERR_FAIL_COND(p_value < 0);
edge_max_length = p_value;
}
float NavigationMesh::get_edge_max_length() const {
return edge_max_length;
}
void NavigationMesh::set_edge_max_error(float p_value) {
ERR_FAIL_COND(p_value < 0);
edge_max_error = p_value;
}
float NavigationMesh::get_edge_max_error() const {
return edge_max_error;
}
void NavigationMesh::set_verts_per_poly(float p_value) {
ERR_FAIL_COND(p_value < 3);
verts_per_poly = p_value;
}
float NavigationMesh::get_verts_per_poly() const {
return verts_per_poly;
}
void NavigationMesh::set_detail_sample_distance(float p_value) {
ERR_FAIL_COND(p_value < 0.1);
detail_sample_distance = p_value;
}
float NavigationMesh::get_detail_sample_distance() const {
return detail_sample_distance;
}
void NavigationMesh::set_detail_sample_max_error(float p_value) {
ERR_FAIL_COND(p_value < 0);
detail_sample_max_error = p_value;
}
float NavigationMesh::get_detail_sample_max_error() const {
return detail_sample_max_error;
}
void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
filter_low_hanging_obstacles = p_value;
}
bool NavigationMesh::get_filter_low_hanging_obstacles() const {
return filter_low_hanging_obstacles;
}
void NavigationMesh::set_filter_ledge_spans(bool p_value) {
filter_ledge_spans = p_value;
}
bool NavigationMesh::get_filter_ledge_spans() const {
return filter_ledge_spans;
}
void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
filter_walkable_low_height_spans = p_value;
}
bool NavigationMesh::get_filter_walkable_low_height_spans() const {
return filter_walkable_low_height_spans;
}
void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
filter_baking_aabb = p_aabb;
emit_changed();
}
AABB NavigationMesh::get_filter_baking_aabb() const {
return filter_baking_aabb;
}
void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
filter_baking_aabb_offset = p_aabb_offset;
emit_changed();
}
Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
return filter_baking_aabb_offset;
}
void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
vertices = p_vertices;
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navigation_mesh_dirty = true;
}
PoolVector<Vector3> NavigationMesh::get_vertices() const {
return vertices;
}
void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
polygons.push_back(p_polygon);
navigation_mesh_dirty = true;
}
int NavigationMesh::get_polygon_count() const {
return polygons.size();
}
Vector<int> NavigationMesh::get_polygon(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
return polygons[p_idx];
}
void NavigationMesh::clear_polygons() {
polygons.clear();
navigation_mesh_dirty = true;
}
void NavigationMesh::clear() {
polygons.clear();
vertices.clear();
navigation_mesh_dirty = true;
}
void NavigationMesh::commit_changes() {
// Function to synchronize the navigation mesh with the NavigationServer
// Placeholder function that gets fleshed out with PR 'Add NavigationServer Navmesh and NavMesh Instances'
// Function was already added so users and tutorials and documentation only have to adapt once to the procedural workflow changes
if (navigation_mesh_dirty) {
navigation_mesh_dirty = false;
/*
Vector<Vector3> new_navmesh_vertices;
Vector<Vector<int32_t>> new_navmesh_polygons;
new_navmesh_vertices.resize(vertices.size());
new_navmesh_polygons.resize(polygons.size());
Vector3 *new_navmesh_vertices_ptrw = new_navmesh_vertices.ptrw();
Vector<int32_t> *new_navmesh_polygons_ptrw = new_navmesh_polygons.ptrw();
for (int i = 0; i < vertices.size(); i++) {
new_navmesh_vertices_ptrw[i] = vertices[i];
}
for (int i = 0; i < polygons.size(); i++) {
new_navmesh_polygons_ptrw[i] = polygons[i];
}
NavigationServer3D::get_singleton()->navmesh_set_data(navmesh_rid, new_navmesh_vertices, new_navmesh_polygons);
*/
emit_changed();
}
}
void NavigationMesh::set_polygons(const Vector<Vector<int>> &p_polygons) {
polygons = p_polygons;
navigation_mesh_dirty = true;
}
const Vector<Vector<int>> &NavigationMesh::get_polygons() const {
return polygons;
}
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void NavigationMesh::_set_polygons(const Array &p_array) {
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i] = p_array[i];
}
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navigation_mesh_dirty = true;
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}
Array NavigationMesh::_get_polygons() const {
Array ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
ret[i] = polygons[i];
}
return ret;
}
RID NavigationMesh::get_rid() const {
if (navmesh_rid.is_valid()) {
return navmesh_rid;
}
return RID();
}
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
// Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change.
return debug_mesh;
}
if (!debug_mesh.is_valid()) {
debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
} else {
debug_mesh->clear_surfaces();
}
if (vertices.size() == 0) {
return debug_mesh;
}
int polygon_count = get_polygon_count();
if (polygon_count < 1) {
// no face, no play
return debug_mesh;
}
// build geometry face surface
Vector<Vector3> face_vertex_array;
face_vertex_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = get_polygon(i);
face_vertex_array.push_back(vertices[polygon[0]]);
face_vertex_array.push_back(vertices[polygon[1]]);
face_vertex_array.push_back(vertices[polygon[2]]);
}
Array face_mesh_array;
face_mesh_array.resize(Mesh::ARRAY_MAX);
face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
// if enabled add vertex colors to colorize each face individually
bool enabled_geometry_face_random_color = NavigationServer::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
if (enabled_geometry_face_random_color) {
Color debug_navigation_geometry_face_color = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color();
Color polygon_color = debug_navigation_geometry_face_color;
Vector<Color> face_color_array;
face_color_array.resize(polygon_count * 3);
for (int i = 0; i < polygon_count; i++) {
polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
Vector<int> polygon = get_polygon(i);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
face_color_array.push_back(polygon_color);
}
face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
Ref<SpatialMaterial> debug_geometry_face_material = NavigationServer::get_singleton_mut()->get_debug_navigation_geometry_face_material();
debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material);
// if enabled build geometry edge line surface
bool enabled_edge_lines = NavigationServer::get_singleton()->get_debug_navigation_enable_edge_lines();
if (enabled_edge_lines) {
Vector<Vector3> line_vertex_array;
line_vertex_array.resize(polygon_count * 6);
for (int i = 0; i < polygon_count; i++) {
Vector<int> polygon = get_polygon(i);
line_vertex_array.push_back(vertices[polygon[0]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[1]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[2]]);
line_vertex_array.push_back(vertices[polygon[0]]);
}
Array line_mesh_array;
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
Ref<SpatialMaterial> debug_geometry_edge_material = NavigationServer::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
debug_mesh->surface_set_material(debug_mesh->get_surface_count() - 1, debug_geometry_edge_material);
}
return debug_mesh;
}
#endif
void NavigationMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type);
ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type);
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode);
ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode);
ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name);
ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name);
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb);
ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb);
ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset);
ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset);
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
ClassDB::bind_method(D_METHOD("clear"), &NavigationMesh::clear);
ClassDB::bind_method(D_METHOD("commit_changes"), &NavigationMesh::commit_changes);
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_GROUP("Sampling", "sample_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
ADD_GROUP("Geometry", "geometry_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name");
ADD_GROUP("Cells", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
ADD_GROUP("Agents", "agent_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope");
ADD_GROUP("Regions", "region_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
ADD_GROUP("Edges", "edge_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
ADD_GROUP("Polygons", "polygon_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon_verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
ADD_GROUP("Details", "detail_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_GROUP("Filters", "filter_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset");
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED);
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE);
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS);
BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX);
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
}
void NavigationMesh::_validate_property(PropertyInfo &property) const {
if (property.name == "geometry/collision_mask") {
if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
property.usage = 0;
return;
}
}
if (property.name == "geometry/source_group_name") {
if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
property.usage = 0;
return;
}
}
}
NavigationMesh::NavigationMesh() {
cell_size = 0.25f;
cell_height = 0.25f;
agent_height = 1.5f;
agent_radius = 0.5f;
agent_max_climb = 0.25f;
agent_max_slope = 45.0f;
region_min_size = 2.0f;
region_merge_size = 20.0f;
edge_max_length = 12.0f;
edge_max_error = 1.3f;
verts_per_poly = 6.0f;
detail_sample_distance = 6.0f;
detail_sample_max_error = 5.0f;
partition_type = SAMPLE_PARTITION_WATERSHED;
parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES;
collision_mask = 0xFFFFFFFF;
source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
source_group_name = "navmesh";
filter_low_hanging_obstacles = false;
filter_ledge_spans = false;
filter_walkable_low_height_spans = false;
navigation_mesh_dirty = true;
//navmesh_rid = NavigationServer3D::get_singleton()->navmesh_create();
call_deferred("commit_changes");
}
NavigationMesh::~NavigationMesh() {
//ERR_FAIL_NULL(NavigationServer::get_singleton());
//NavigationServer::get_singleton()->free(navmesh_rid);
}