pandemonium_engine/modules/terraman_2d/world/terrain_2d_structure.h

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#ifndef TERRAIN_2D_STRUCTURE_H
#define TERRAIN_2D_STRUCTURE_H
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#include "core/containers/hash_map.h"
#include "core/object/resource.h"
#include "../defines.h"
#include "core/math/rect2.h"
#include "core/containers/pool_vector.h"
#include "terrain_2d_chunk.h"
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class Terrain2DStructure : public Resource {
GDCLASS(Terrain2DStructure, Resource);
public:
bool get_use_rect() const;
void set_use_rect(const bool value);
Rect2 get_chunk_rect() const;
void set_chunk_rect(const Rect2 &value);
int get_position_x() const;
void set_position_x(const int value);
int get_position_y() const;
void set_position_y(const int value);
void set_position(const int x, const int y);
void write_to_chunk(Ref<Terrain2DChunk> chunk);
Terrain2DStructure();
~Terrain2DStructure();
protected:
static void _bind_methods();
private:
bool _use_rect;
Rect2 _chunk_rect;
int _position_x;
int _position_y;
};
#endif