#ifndef TERRAIN_2D_STRUCTURE_H #define TERRAIN_2D_STRUCTURE_H #include "core/containers/hash_map.h" #include "core/object/resource.h" #include "../defines.h" #include "core/math/rect2.h" #include "core/containers/pool_vector.h" #include "terrain_2d_chunk.h" class Terrain2DStructure : public Resource { GDCLASS(Terrain2DStructure, Resource); public: bool get_use_rect() const; void set_use_rect(const bool value); Rect2 get_chunk_rect() const; void set_chunk_rect(const Rect2 &value); int get_position_x() const; void set_position_x(const int value); int get_position_y() const; void set_position_y(const int value); void set_position(const int x, const int y); void write_to_chunk(Ref chunk); Terrain2DStructure(); ~Terrain2DStructure(); protected: static void _bind_methods(); private: bool _use_rect; Rect2 _chunk_rect; int _position_x; int _position_y; }; #endif