2022-03-17 22:33:22 +01:00
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#ifndef GROUND_CLUTTER_FOLIAGE_2D_H
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#define GROUND_CLUTTER_FOLIAGE_2D_H
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2023-12-17 22:59:50 +01:00
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2022-03-15 13:29:32 +01:00
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2022-08-17 12:53:49 +02:00
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#include "core/containers/vector.h"
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2022-03-15 13:29:32 +01:00
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#include "ground_clutter_2d.h"
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#include "scene/resources/texture.h"
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class GroundClutter2DFoliage : public GroundClutter2D {
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GDCLASS(GroundClutter2DFoliage, GroundClutter2D);
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public:
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int get_texture_count() const;
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Ref<Texture> get_texture(const int index);
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void remove_texture(const int index);
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void add_texture(Ref<Texture> texture);
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GroundClutter2DFoliage();
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~GroundClutter2DFoliage();
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private:
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static void _bind_methods();
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private:
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2022-03-18 02:55:27 +01:00
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Vector<Ref<Texture>> _textures;
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2022-03-15 13:29:32 +01:00
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};
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#endif
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