pandemonium_engine/modules/props_2d/clutter/ground_clutter_2d_foliage.h

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#ifndef GROUND_CLUTTER_FOLIAGE_2D_H
#define GROUND_CLUTTER_FOLIAGE_2D_H
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#include "core/containers/vector.h"
#include "ground_clutter_2d.h"
#include "scene/resources/texture.h"
class GroundClutter2DFoliage : public GroundClutter2D {
GDCLASS(GroundClutter2DFoliage, GroundClutter2D);
public:
int get_texture_count() const;
Ref<Texture> get_texture(const int index);
void remove_texture(const int index);
void add_texture(Ref<Texture> texture);
GroundClutter2DFoliage();
~GroundClutter2DFoliage();
private:
static void _bind_methods();
private:
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Vector<Ref<Texture>> _textures;
};
#endif