mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
31 lines
603 B
C++
31 lines
603 B
C++
#ifndef GROUND_CLUTTER_FOLIAGE_2D_H
|
|
#define GROUND_CLUTTER_FOLIAGE_2D_H
|
|
|
|
|
|
#include "core/containers/vector.h"
|
|
|
|
#include "ground_clutter_2d.h"
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
class GroundClutter2DFoliage : public GroundClutter2D {
|
|
GDCLASS(GroundClutter2DFoliage, GroundClutter2D);
|
|
|
|
public:
|
|
int get_texture_count() const;
|
|
Ref<Texture> get_texture(const int index);
|
|
void remove_texture(const int index);
|
|
void add_texture(Ref<Texture> texture);
|
|
|
|
GroundClutter2DFoliage();
|
|
~GroundClutter2DFoliage();
|
|
|
|
private:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
Vector<Ref<Texture>> _textures;
|
|
};
|
|
|
|
#endif
|