pandemonium_engine/modules/props/prop_ess_entity.h

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#ifndef PROP_ESS_ENTITY_H
#define PROP_ESS_ENTITY_H
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#include "scene/main/spatial.h"
#include "core/math/vector3.h"
class PropESSEntity : public Spatial {
GDCLASS(PropESSEntity, Spatial);
OBJ_CATEGORY("Props");
public:
PropESSEntity();
~PropESSEntity();
protected:
static void _bind_methods();
private:
};
#endif