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/*************************************************************************/
/* editor_run_native.cpp */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
# include "editor_run_native.h"
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# include "core/error/error_macros.h"
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# include "core/io/image.h"
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# include "core/object/class_db.h"
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# include "core/object/reference.h"
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# include "core/os/memory.h"
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# include "core/string/ustring.h"
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# include "core/typedefs.h"
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# include "core/variant/variant.h"
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# include "editor_export.h"
# include "editor_node.h"
# include "editor_scale.h"
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# include "scene/gui/dialogs.h"
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# include "scene/gui/menu_button.h"
# include "scene/gui/popup_menu.h"
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# include "scene/gui/rich_text_label.h"
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# include "scene/main/node.h"
# include "scene/resources/texture.h"
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void EditorRunNative : : _notification ( int p_what ) {
if ( p_what = = NOTIFICATION_ENTER_TREE ) {
for ( int i = 0 ; i < EditorExport : : get_singleton ( ) - > get_export_platform_count ( ) ; i + + ) {
Ref < EditorExportPlatform > eep = EditorExport : : get_singleton ( ) - > get_export_platform ( i ) ;
if ( eep . is_null ( ) ) {
continue ;
}
Ref < ImageTexture > icon = eep - > get_run_icon ( ) ;
if ( ! icon . is_null ( ) ) {
Ref < Image > im = icon - > get_data ( ) ;
im = im - > duplicate ( ) ;
im - > clear_mipmaps ( ) ;
if ( ! im - > empty ( ) ) {
im - > resize ( 16 * EDSCALE , 16 * EDSCALE ) ;
Ref < ImageTexture > small_icon ;
small_icon . instance ( ) ;
small_icon - > create_from_image ( im , 0 ) ;
MenuButton * mb = memnew ( MenuButton ) ;
mb - > get_popup ( ) - > connect ( " id_pressed " , this , " _run_native " , varray ( i ) ) ;
mb - > connect ( " pressed " , this , " _run_native " , varray ( - 1 , i ) ) ;
mb - > set_icon ( small_icon ) ;
add_child ( mb ) ;
menus [ i ] = mb ;
}
}
}
}
if ( p_what = = NOTIFICATION_PROCESS ) {
bool changed = EditorExport : : get_singleton ( ) - > poll_export_platforms ( ) | | first ;
if ( changed ) {
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for ( RBMap < int , MenuButton * > : : Element * E = menus . front ( ) ; E ; E = E - > next ( ) ) {
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Ref < EditorExportPlatform > eep = EditorExport : : get_singleton ( ) - > get_export_platform ( E - > key ( ) ) ;
MenuButton * mb = E - > get ( ) ;
int dc = eep - > get_options_count ( ) ;
if ( dc = = 0 ) {
mb - > hide ( ) ;
} else {
mb - > get_popup ( ) - > clear ( ) ;
mb - > show ( ) ;
if ( dc = = 1 ) {
mb - > set_tooltip ( eep - > get_option_tooltip ( 0 ) ) ;
} else {
mb - > set_tooltip ( eep - > get_options_tooltip ( ) ) ;
for ( int i = 0 ; i < dc ; i + + ) {
mb - > get_popup ( ) - > add_icon_item ( eep - > get_option_icon ( i ) , eep - > get_option_label ( i ) ) ;
mb - > get_popup ( ) - > set_item_tooltip ( mb - > get_popup ( ) - > get_item_count ( ) - 1 , eep - > get_option_tooltip ( i ) ) ;
}
}
}
}
first = false ;
}
}
}
void EditorRunNative : : _run_native ( int p_idx , int p_platform ) {
if ( ! EditorNode : : get_singleton ( ) - > ensure_main_scene ( true ) ) {
resume_idx = p_idx ;
resume_platform = p_platform ;
return ;
}
Ref < EditorExportPlatform > eep = EditorExport : : get_singleton ( ) - > get_export_platform ( p_platform ) ;
ERR_FAIL_COND ( eep . is_null ( ) ) ;
if ( p_idx = = - 1 ) {
if ( eep - > get_options_count ( ) = = 1 ) {
menus [ p_platform ] - > get_popup ( ) - > hide ( ) ;
p_idx = 0 ;
} else {
return ;
}
}
Ref < EditorExportPreset > preset ;
for ( int i = 0 ; i < EditorExport : : get_singleton ( ) - > get_export_preset_count ( ) ; i + + ) {
Ref < EditorExportPreset > ep = EditorExport : : get_singleton ( ) - > get_export_preset ( i ) ;
if ( ep - > is_runnable ( ) & & ep - > get_platform ( ) = = eep ) {
preset = ep ;
break ;
}
}
if ( preset . is_null ( ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " No runnable export preset found for this platform. \n Please add a runnable preset in the Export menu or define an existing preset as runnable. " ) ) ;
return ;
}
emit_signal ( " native_run " ) ;
int flags = 0 ;
if ( deploy_debug_remote ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_REMOTE_DEBUG ;
}
if ( deploy_dumb ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_DUMB_CLIENT ;
}
if ( debug_collisions ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_VIEW_COLLISONS ;
}
if ( debug_navigation ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_VIEW_NAVIGATION ;
}
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if ( debug_avoidance ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_VIEW_AVOIDANCE ;
}
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if ( debug_paths ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_VIEW_PATHS ;
}
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if ( debug_shader_fallbacks ) {
flags | = EditorExportPlatform : : DEBUG_FLAG_SHADER_FALLBACKS ;
}
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eep - > clear_messages ( ) ;
Error err = eep - > run ( preset , p_idx , flags ) ;
result_dialog_log - > clear ( ) ;
if ( eep - > fill_log_messages ( result_dialog_log , err ) ) {
result_dialog - > popup_centered_ratio ( 0.5 ) ;
}
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}
void EditorRunNative : : resume_run_native ( ) {
_run_native ( resume_idx , resume_platform ) ;
}
void EditorRunNative : : _bind_methods ( ) {
ClassDB : : bind_method ( " _run_native " , & EditorRunNative : : _run_native ) ;
ADD_SIGNAL ( MethodInfo ( " native_run " ) ) ;
}
void EditorRunNative : : set_deploy_dumb ( bool p_enabled ) {
deploy_dumb = p_enabled ;
}
bool EditorRunNative : : is_deploy_dumb_enabled ( ) const {
return deploy_dumb ;
}
void EditorRunNative : : set_deploy_debug_remote ( bool p_enabled ) {
deploy_debug_remote = p_enabled ;
}
bool EditorRunNative : : is_deploy_debug_remote_enabled ( ) const {
return deploy_debug_remote ;
}
void EditorRunNative : : set_debug_collisions ( bool p_debug ) {
debug_collisions = p_debug ;
}
bool EditorRunNative : : get_debug_collisions ( ) const {
return debug_collisions ;
}
void EditorRunNative : : set_debug_navigation ( bool p_debug ) {
debug_navigation = p_debug ;
}
bool EditorRunNative : : get_debug_navigation ( ) const {
return debug_navigation ;
}
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void EditorRunNative : : set_debug_avoidance ( bool p_debug ) {
debug_avoidance = p_debug ;
}
bool EditorRunNative : : get_debug_avoidance ( ) const {
return debug_avoidance ;
}
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void EditorRunNative : : set_debug_paths ( bool p_debug ) {
debug_paths = p_debug ;
}
bool EditorRunNative : : get_debug_paths ( ) const {
return debug_paths ;
}
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void EditorRunNative : : set_debug_shader_fallbacks ( bool p_debug ) {
debug_shader_fallbacks = p_debug ;
}
bool EditorRunNative : : get_debug_shader_fallbacks ( ) const {
return debug_shader_fallbacks ;
}
EditorRunNative : : EditorRunNative ( ) {
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result_dialog = memnew ( AcceptDialog ) ;
result_dialog - > set_title ( TTR ( " Project Run " ) ) ;
result_dialog_log = memnew ( RichTextLabel ) ;
result_dialog_log - > set_custom_minimum_size ( Size2 ( 300 , 80 ) * EDSCALE ) ;
result_dialog - > add_child ( result_dialog_log ) ;
add_child ( result_dialog ) ;
result_dialog - > hide ( ) ;
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set_process ( true ) ;
first = true ;
deploy_dumb = false ;
deploy_debug_remote = false ;
debug_collisions = false ;
debug_navigation = false ;
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debug_avoidance = false ;
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debug_paths = false ;
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debug_shader_fallbacks = false ;
resume_idx = 0 ;
resume_platform = 0 ;
}