pandemonium_engine/modules/code_editor/text_editor.h

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#ifndef TEXT_EDITOR_H
#define TEXT_EDITOR_H
/*************************************************************************/
/* text_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "script_editor_plugin.h"
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#include "core/math/color.h"
#include "core/containers/list.h"
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#include "core/containers/rb_map.h"
#include "core/object/object.h"
#include "core/object/reference.h"
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "core/containers/vector.h"
#include "code_editor.h"
class Control;
class HBoxContainer;
class InputEvent;
class MenuButton;
class PopupMenu;
class SyntaxHighlighter;
class TextFile;
class Texture;
struct Vector2;
class TextEditor : public ScriptEditorBase {
GDCLASS(TextEditor, ScriptEditorBase);
private:
CodeTextEditor *code_editor;
Ref<TextFile> text_file;
bool editor_enabled;
HBoxContainer *edit_hb;
MenuButton *edit_menu;
PopupMenu *highlighter_menu;
MenuButton *search_menu;
PopupMenu *bookmarks_menu;
PopupMenu *context_menu;
GotoLineDialog *goto_line_dialog;
struct ColorsCache {
Color font_color;
Color symbol_color;
Color keyword_color;
Color control_flow_keyword_color;
Color basetype_color;
Color type_color;
Color comment_color;
Color string_color;
} colors_cache;
enum {
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
EDIT_COPY,
EDIT_PASTE,
EDIT_SELECT_ALL,
EDIT_TRIM_TRAILING_WHITESAPCE,
EDIT_CONVERT_INDENT_TO_SPACES,
EDIT_CONVERT_INDENT_TO_TABS,
EDIT_MOVE_LINE_UP,
EDIT_MOVE_LINE_DOWN,
EDIT_INDENT_RIGHT,
EDIT_INDENT_LEFT,
EDIT_DELETE_LINE,
EDIT_DUPLICATE_SELECTION,
EDIT_TO_UPPERCASE,
EDIT_TO_LOWERCASE,
EDIT_CAPITALIZE,
EDIT_TOGGLE_FOLD_LINE,
EDIT_FOLD_ALL_LINES,
EDIT_UNFOLD_ALL_LINES,
SEARCH_FIND,
SEARCH_FIND_NEXT,
SEARCH_FIND_PREV,
SEARCH_REPLACE,
SEARCH_IN_FILES,
REPLACE_IN_FILES,
SEARCH_GOTO_LINE,
BOOKMARK_TOGGLE,
BOOKMARK_GOTO_NEXT,
BOOKMARK_GOTO_PREV,
BOOKMARK_REMOVE_ALL,
};
protected:
static void _bind_methods();
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
void _prepare_edit_menu();
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RBMap<String, SyntaxHighlighter *> highlighters;
void _change_syntax_highlighter(int p_idx);
void _load_theme_settings();
void _convert_case(CodeTextEditor::CaseStyle p_case);
void _validate_script();
void _update_bookmark_list();
void _bookmark_item_pressed(int p_idx);
public:
virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
virtual String get_name();
virtual Ref<Texture> get_icon();
virtual RES get_edited_resource() const;
virtual void set_edited_resource(const RES &p_res);
virtual void enable_editor();
virtual void reload_text();
virtual void apply_code();
virtual bool is_unsaved();
virtual Variant get_edit_state();
virtual void set_edit_state(const Variant &p_state);
virtual Vector<String> get_functions();
virtual void get_breakpoints(List<int> *p_breakpoints);
virtual void goto_line(int p_line, bool p_with_error = false);
void goto_line_selection(int p_line, int p_begin, int p_end);
virtual void set_executing_line(int p_line);
virtual void clear_executing_line();
virtual void trim_trailing_whitespace();
virtual void insert_final_newline();
virtual void convert_indent_to_spaces();
virtual void convert_indent_to_tabs();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void update_settings();
virtual bool show_members_overview();
virtual bool can_lose_focus_on_node_selection() { return true; }
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual Control *get_edit_menu();
virtual void clear_edit_menu();
virtual void validate();
static void register_editor();
TextEditor();
~TextEditor();
};
#endif // TEXT_EDITOR_H