pandemonium_engine/scene/3d/importer_mesh_instance_3d.h

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#ifndef IMPORTER_MESH_INSTANCE_3D_H
#define IMPORTER_MESH_INSTANCE_3D_H
/*************************************************************************/
/* importer_mesh_instance_3d.h */
/*************************************************************************/
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/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/main/spatial.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_SKELETON_3D_ENABLED
#include "modules/skeleton_3d/resources/skin.h"
#endif
class ImporterMesh;
class ImporterMeshInstance3D : public Spatial {
GDCLASS(ImporterMeshInstance3D, Spatial)
Ref<ImporterMesh> mesh;
#ifdef MODULE_SKELETON_3D_ENABLED
Ref<Skin> skin;
NodePath skeleton_path;
#endif
Vector<Ref<Material>> surface_materials;
protected:
static void _bind_methods();
public:
void set_mesh(const Ref<ImporterMesh> &p_mesh);
Ref<ImporterMesh> get_mesh() const;
#ifdef MODULE_SKELETON_3D_ENABLED
void set_skin(const Ref<Skin> &p_skin);
Ref<Skin> get_skin() const;
#endif
void set_surface_material(int p_idx, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_idx) const;
#ifdef MODULE_SKELETON_3D_ENABLED
void set_skeleton_path(const NodePath &p_path);
NodePath get_skeleton_path() const;
#endif
};
#endif // IMPORTER_MESH_INSTANCE_3D_H