pandemonium_engine/modules/navigation/nav_obstacle.cpp

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/**************************************************************************/
/* nav_obstacle.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "nav_obstacle.h"
#include "nav_map.h"
NavObstacle::NavObstacle() {
map = nullptr;
height = 0.0;
avoidance_layers = 1;
obstacle_dirty = true;
map_update_id = 0;
}
NavObstacle::~NavObstacle() {}
void NavObstacle::set_map(NavMap *p_map) {
if (map != p_map) {
map = p_map;
obstacle_dirty = true;
}
}
void NavObstacle::set_position(const Vector3 p_position) {
if (position != p_position) {
position = p_position;
obstacle_dirty = true;
}
}
void NavObstacle::set_height(const real_t p_height) {
if (height != p_height) {
height = p_height;
obstacle_dirty = true;
}
}
void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {
vertices = p_vertices;
obstacle_dirty = true;
}
bool NavObstacle::is_map_changed() {
if (map) {
bool is_changed = map->get_map_update_id() != map_update_id;
map_update_id = map->get_map_update_id();
return is_changed;
} else {
return false;
}
}
void NavObstacle::set_avoidance_layers(uint32_t p_layers) {
avoidance_layers = p_layers;
obstacle_dirty = true;
}
bool NavObstacle::check_dirty() {
const bool was_dirty = obstacle_dirty;
obstacle_dirty = false;
return was_dirty;
}