/**************************************************************************/ /* nav_obstacle.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "nav_obstacle.h" #include "nav_map.h" NavObstacle::NavObstacle() { map = nullptr; height = 0.0; avoidance_layers = 1; obstacle_dirty = true; map_update_id = 0; } NavObstacle::~NavObstacle() {} void NavObstacle::set_map(NavMap *p_map) { if (map != p_map) { map = p_map; obstacle_dirty = true; } } void NavObstacle::set_position(const Vector3 p_position) { if (position != p_position) { position = p_position; obstacle_dirty = true; } } void NavObstacle::set_height(const real_t p_height) { if (height != p_height) { height = p_height; obstacle_dirty = true; } } void NavObstacle::set_vertices(const Vector &p_vertices) { vertices = p_vertices; obstacle_dirty = true; } bool NavObstacle::is_map_changed() { if (map) { bool is_changed = map->get_map_update_id() != map_update_id; map_update_id = map->get_map_update_id(); return is_changed; } else { return false; } } void NavObstacle::set_avoidance_layers(uint32_t p_layers) { avoidance_layers = p_layers; obstacle_dirty = true; } bool NavObstacle::check_dirty() { const bool was_dirty = obstacle_dirty; obstacle_dirty = false; return was_dirty; }