pandemonium_engine/modules/entity_spell_system/profiles/class_profile.h

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2022-03-17 22:33:22 +01:00
#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H
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#include "core/variant/dictionary.h"
#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "actionbar/action_bar_profile.h"
#include "input/input_profile.h"
class ClassProfile : public Reference {
GDCLASS(ClassProfile, Reference);
public:
StringName get_class_path() const;
void set_class_path(const StringName &value);
String get_character_class_name() const;
void set_character_class_name(const String &value);
int get_level() const;
void set_level(const int value);
int get_xp() const;
void set_xp(const int value);
bool get_actionbar_locked() const;
void set_actionbar_locked(const bool value);
Ref<InputProfile> get_input_profile();
Ref<ActionBarProfile> get_default_action_bar_profile();
void emit_change();
bool has_custom_data(const String &p_name) const;
void set_custom_data(const String &p_name, const Variant &p_value);
void remove_custom_data(const String &p_name);
Variant get_custom_data(const String &p_name) const;
Dictionary to_dict() const;
void from_dict(const Dictionary &dict);
ClassProfile();
ClassProfile(const StringName &class_path);
ClassProfile(const String &class_name, const StringName &class_path, const int level, const int xp, const bool locked);
~ClassProfile();
void load_defaults();
protected:
static void _bind_methods();
private:
String _character_class_name;
StringName _class_path;
int _level;
int _xp;
bool _actionbar_locked;
Ref<InputProfile> _input_profile;
Ref<ActionBarProfile> _action_bar_profile;
Dictionary _custom_data;
};
#endif