#ifndef CLASS_PROFILE_H #define CLASS_PROFILE_H #include "core/variant/dictionary.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "actionbar/action_bar_profile.h" #include "input/input_profile.h" class ClassProfile : public Reference { GDCLASS(ClassProfile, Reference); public: StringName get_class_path() const; void set_class_path(const StringName &value); String get_character_class_name() const; void set_character_class_name(const String &value); int get_level() const; void set_level(const int value); int get_xp() const; void set_xp(const int value); bool get_actionbar_locked() const; void set_actionbar_locked(const bool value); Ref get_input_profile(); Ref get_default_action_bar_profile(); void emit_change(); bool has_custom_data(const String &p_name) const; void set_custom_data(const String &p_name, const Variant &p_value); void remove_custom_data(const String &p_name); Variant get_custom_data(const String &p_name) const; Dictionary to_dict() const; void from_dict(const Dictionary &dict); ClassProfile(); ClassProfile(const StringName &class_path); ClassProfile(const String &class_name, const StringName &class_path, const int level, const int xp, const bool locked); ~ClassProfile(); void load_defaults(); protected: static void _bind_methods(); private: String _character_class_name; StringName _class_path; int _level; int _xp; bool _actionbar_locked; Ref _input_profile; Ref _action_bar_profile; Dictionary _custom_data; }; #endif