pandemonium_engine/modules/entity_spell_system/entities/data/character_spec.h

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#ifndef CHARACTER_SPEC_H
#define CHARACTER_SPEC_H
#include "core/object/resource.h"
#include "core/string/ustring.h"
#include "core/containers/vector.h"
class Spell;
class CharacterSpec : public Resource {
GDCLASS(CharacterSpec, Resource);
public:
int get_id() const;
void set_id(const int value);
int get_num_rows() const;
void set_num_rows(const int value);
int get_num_columns(const int row) const;
void set_num_columns(const int row, const int value);
int get_num_ranks(const int row, const int column) const;
void set_num_ranks(const int row, const int column, const int value);
Vector<Variant> get_talents();
Ref<Spell> get_talent(const int row, const int column, const int rank);
void set_talent(const int row, const int column, const int rank, const Ref<Spell> &talent);
bool has_talent_with_id(const int id);
Ref<Spell> get_talent_with_id(const int id);
CharacterSpec();
~CharacterSpec();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
private:
int _id;
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Vector<Vector<Vector<Ref<Spell>>>> _rows;
};
#endif