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https://github.com/Relintai/pandemonium_engine.git
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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef CHARACTER_SPEC_H
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#define CHARACTER_SPEC_H
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#include "core/object/resource.h"
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#include "core/string/ustring.h"
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#include "core/containers/vector.h"
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class Spell;
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class CharacterSpec : public Resource {
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GDCLASS(CharacterSpec, Resource);
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public:
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int get_id() const;
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void set_id(const int value);
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int get_num_rows() const;
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void set_num_rows(const int value);
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int get_num_columns(const int row) const;
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void set_num_columns(const int row, const int value);
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int get_num_ranks(const int row, const int column) const;
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void set_num_ranks(const int row, const int column, const int value);
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Vector<Variant> get_talents();
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Ref<Spell> get_talent(const int row, const int column, const int rank);
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void set_talent(const int row, const int column, const int rank, const Ref<Spell> &talent);
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bool has_talent_with_id(const int id);
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Ref<Spell> get_talent_with_id(const int id);
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CharacterSpec();
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~CharacterSpec();
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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private:
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int _id;
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Vector<Vector<Vector<Ref<Spell>>>> _rows;
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};
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#endif
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