pandemonium_engine/modules/material_maker/nodes/transform/translate.cpp

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/*************************************************************************/
/* translate.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "translate.h"
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#include "../../editor/mm_graph_node.h"
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Ref<MMNodeUniversalProperty> MMTranslate::get_image() {
return image;
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}
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void MMTranslate::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
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}
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Ref<MMNodeUniversalProperty> MMTranslate::get_input() {
return input;
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}
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void MMTranslate::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
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}
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Vector2 MMTranslate::get_translation() {
return translation;
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}
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void MMTranslate::set_translation(const Vector2 &val) {
translation = val;
set_dirty(true);
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}
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void MMTranslate::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input1 ");
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
//image.force_override = true;
register_input_property(input);
register_output_property(image);
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}
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void MMTranslate::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_texture_universal(image);
mm_graph_node->add_slot_vector2("get_translation", "set_translation", "Translation", 0.01);
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}
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void MMTranslate::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
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}
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Color MMTranslate::_get_value_for(const Vector2 &uv, const int pseed) {
//$i($uv-vec2($translate_x, $translate_y));
return input->get_value(uv - translation);
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}
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MMTranslate::MMTranslate() {
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}
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MMTranslate::~MMTranslate() {
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}
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void MMTranslate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMTranslate::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMTranslate::set_image);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
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ClassDB::bind_method(D_METHOD("get_input"), &MMTranslate::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMTranslate::set_input);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
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ClassDB::bind_method(D_METHOD("get_translation"), &MMTranslate::get_translation);
ClassDB::bind_method(D_METHOD("set_translation", "value"), &MMTranslate::set_translation);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "translation"), "set_translation", "get_translation");
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}