2022-11-14 23:32:12 +01:00
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#ifndef PAINT_CANVAS_H
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#define PAINT_CANVAS_H
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2022-11-15 13:13:37 +01:00
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#include "core/object/reference.h"
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2022-11-14 23:32:12 +01:00
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#include "paint_node.h"
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2022-11-15 13:13:37 +01:00
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class Image;
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class ImageTexture;
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2022-11-14 23:32:12 +01:00
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class PaintCanvas : public PaintNode {
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GDCLASS(PaintCanvas, PaintNode);
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public:
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2022-11-16 15:40:40 +01:00
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enum Tools {
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PAINT = 0,
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BRUSH,
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BUCKET,
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RAINBOW,
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LINE,
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RECT,
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DARKEN,
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BRIGHTEN,
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COLORPICKER,
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CUT,
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PASTECUT,
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};
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2022-11-15 13:13:37 +01:00
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bool get_symmetry_x() const;
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void set_symmetry_x(const bool val);
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bool get_symmetry_y() const;
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void set_symmetry_y(const bool val);
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bool get_alpha_locked() const;
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void set_alpha_locked(const bool val);
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2022-11-16 15:38:09 +01:00
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int get_brush_prefab() const;
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void set_brush_prefab(const int val);
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int get_brush_size() const;
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void set_brush_size(const int val);
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2022-11-16 15:52:29 +01:00
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int get_current_tool() const;
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void set_current_tool(const int val);
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2022-11-16 17:23:17 +01:00
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int get_previous_tool() const;
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2022-11-15 13:13:37 +01:00
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bool is_inside_canvas(const int x, const int y);
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void set_pixel_arr(const PoolVector2iArray &pixels, const Color &color);
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void set_pixel_v(const Vector2i &pos, const Color &color);
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void set_pixel(const int x, const int y, const Color &color);
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Color get_pixel_v(const Vector2i &pos);
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Color get_pixel(const int x, const int y);
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void set_preview_pixel_v(const Vector2i &pos, const Color &color);
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void set_preview_pixel(const int x, const int y, const Color &color);
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Color get_preview_pixel_v(const Vector2i &pos);
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Color get_preview_pixel(const int x, const int y);
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2022-11-15 14:34:25 +01:00
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2022-11-15 13:13:37 +01:00
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bool validate_pixel_v(const Vector2i &pos) const;
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void clear();
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2022-11-15 14:34:25 +01:00
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void clear_preview();
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2022-11-15 13:13:37 +01:00
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void update_textures();
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2022-11-15 16:41:57 +01:00
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void resize(const int width, const int height);
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void resize_image(Ref<Image> image);
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2022-11-15 14:34:25 +01:00
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PoolVector2iArray select_color(const int p_x, const int p_y);
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PoolVector2iArray select_same_color(const int p_x, const int p_y);
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PoolVector2iArray get_neighbouring_pixels(const int pos_x, const int pos_y);
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2022-11-16 13:31:51 +01:00
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Ref<Image> get_image();
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Ref<Image> get_preview_image();
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Ref<ImageTexture> get_image_texture();
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Ref<ImageTexture> get_preview_image_texture();
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2022-11-14 23:32:12 +01:00
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PaintCanvas();
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~PaintCanvas();
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protected:
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void _notification(int p_what);
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2022-11-14 23:32:12 +01:00
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static void _bind_methods();
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bool _symmetry_x;
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bool _symmetry_y;
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bool _alpha_locked;
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2022-11-16 15:38:09 +01:00
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int _brush_prefab;
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int _brush_size;
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2022-11-16 15:52:29 +01:00
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int _current_tool;
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2022-11-16 17:23:17 +01:00
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int _previous_tool;
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2022-11-15 13:13:37 +01:00
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Ref<Image> _image;
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Ref<Image> _preview_image;
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Ref<ImageTexture> _image_texture;
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Ref<ImageTexture> _preview_image_texture;
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2022-11-14 23:32:12 +01:00
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};
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2022-11-16 15:40:40 +01:00
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VARIANT_ENUM_CAST(PaintCanvas::Tools);
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2022-11-14 23:32:12 +01:00
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#endif
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