pandemonium_engine/modules/paint/nodes/paint_project.h

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#ifndef PAINT_PROJECT_H
#define PAINT_PROJECT_H
#include "core/containers/pool_vector.h"
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#include "paint_node.h"
class PaintProject : public PaintNode {
GDCLASS(PaintProject, PaintNode);
public:
String get_save_file_name();
void set_save_file_name(const String &fn);
Color get_current_color();
void set_current_color(const Color &color);
void add_preset_color(const Color &color);
void remove_preset_color(const int index);
Color get_preset_color(const int index);
void set_preset_color(const int index, const Color &color);
int get_preset_color_count();
PoolColorArray get_color_presets();
void set_color_presets(const PoolColorArray &colors);
void set_colors_as_default();
void save_image_to_file();
void add_paint_canvas_backgorund();
void add_paint_visual_grid();
bool _render_should_evaluate_children();
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PaintProject();
~PaintProject();
protected:
void _notification(int p_what);
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static void _bind_methods();
String _save_file_name;
Color _current_color;
PoolColorArray _color_presets;
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};
#endif