pandemonium_engine/modules/paint/nodes/paint_project.h

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#ifndef PAINT_PROJECT_H
#define PAINT_PROJECT_H
#include "paint_node.h"
class PaintProject : public PaintNode {
GDCLASS(PaintProject, PaintNode);
public:
Color get_current_color();
void set_current_color(const Color &color);
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PaintProject();
~PaintProject();
protected:
static void _bind_methods();
Color _current_color;
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};
#endif