pandemonium_engine/modules/terraman/world/block_terrain_structure.h

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2022-03-17 22:33:22 +01:00
#ifndef BLOCK_TERRAIN_STRUCTURE_H
#define BLOCK_TERRAIN_STRUCTURE_H
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#include "core/containers/vector.h"
#include "terrain_structure.h"
#include "../defines.h"
#include "core/containers/pool_vector.h"
#include "terrain_chunk.h"
class BlockTerrainStructure : public TerrainStructure {
GDCLASS(BlockTerrainStructure, TerrainStructure);
public:
int get_channel_type() const;
void set_channel_type(const int value);
int get_channel_isolevel() const;
void set_channel_isolevel(const int value);
int get_voxel_type(int p_x, int p_y, int p_z) const;
int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
void _write_to_chunk(Ref<TerrainChunk> chunk);
void clear();
BlockTerrainStructure();
~BlockTerrainStructure();
protected:
static void _bind_methods();
public:
struct DataEntry {
int x;
int y;
int z;
int data_type;
int data_isolevel;
};
private:
int _channel_type;
int _channel_isolevel;
Vector<DataEntry> _data;
};
#endif