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57 lines
1.0 KiB
C++
57 lines
1.0 KiB
C++
#ifndef BLOCK_TERRAIN_STRUCTURE_H
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#define BLOCK_TERRAIN_STRUCTURE_H
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#include "core/containers/vector.h"
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#include "terrain_structure.h"
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#include "../defines.h"
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#include "core/containers/pool_vector.h"
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#include "terrain_chunk.h"
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class BlockTerrainStructure : public TerrainStructure {
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GDCLASS(BlockTerrainStructure, TerrainStructure);
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public:
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int get_channel_type() const;
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void set_channel_type(const int value);
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int get_channel_isolevel() const;
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void set_channel_isolevel(const int value);
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int get_voxel_type(int p_x, int p_y, int p_z) const;
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int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
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void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
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void _write_to_chunk(Ref<TerrainChunk> chunk);
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void clear();
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BlockTerrainStructure();
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~BlockTerrainStructure();
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protected:
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static void _bind_methods();
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public:
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struct DataEntry {
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int x;
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int y;
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int z;
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int data_type;
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int data_isolevel;
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};
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private:
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int _channel_type;
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int _channel_isolevel;
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Vector<DataEntry> _data;
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};
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#endif
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