pandemonium_engine/modules/props_2d/props/prop_2d_data.h

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2022-03-17 22:33:22 +01:00
#ifndef PROP_2D_DATA_H
#define PROP_2D_DATA_H
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#include "core/math/transform.h"
#include "core/object/reference.h"
#include "core/containers/vector.h"
#include "core/math/rect2.h"
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "prop_2d_data_entry.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_TEXTURE_PACKER_ENABLED
#include "../../texture_packer/texture_packer.h"
#endif
class Prop2DData : public Resource {
GDCLASS(Prop2DData, Resource);
public:
int get_id() const;
void set_id(const int value);
Ref<Prop2DDataEntry> get_prop(const int index) const;
void set_prop(const int index, const Ref<Prop2DDataEntry> prop);
void add_prop(const Ref<Prop2DDataEntry> prop);
void remove_prop(const int index);
int get_prop_count() const;
Vector<Variant> get_props();
void set_props(const Vector<Variant> &props);
#ifdef MODULE_TEXTURE_PACKER_ENABLED
void add_textures_into(Ref<TexturePacker> texture_packer);
#endif
bool get_is_room() const;
void set_is_room(const bool value);
PoolVector3Array get_room_bounds();
void set_room_bounds(const PoolVector3Array &bounds);
void copy_from(const Ref<Prop2DData> &prop_data);
Prop2DData();
~Prop2DData();
protected:
static void _bind_methods();
private:
int _id;
bool _snap_to_mesh;
Vector3 _snap_axis;
Vector<Ref<Prop2DDataEntry>> _props;
bool _is_room;
PoolVector3Array _room_bounds;
};
#endif