#ifndef PROP_2D_DATA_H #define PROP_2D_DATA_H #include "core/math/transform.h" #include "core/object/reference.h" #include "core/containers/vector.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "prop_2d_data_entry.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_TEXTURE_PACKER_ENABLED #include "../../texture_packer/texture_packer.h" #endif class Prop2DData : public Resource { GDCLASS(Prop2DData, Resource); public: int get_id() const; void set_id(const int value); Ref get_prop(const int index) const; void set_prop(const int index, const Ref prop); void add_prop(const Ref prop); void remove_prop(const int index); int get_prop_count() const; Vector get_props(); void set_props(const Vector &props); #ifdef MODULE_TEXTURE_PACKER_ENABLED void add_textures_into(Ref texture_packer); #endif bool get_is_room() const; void set_is_room(const bool value); PoolVector3Array get_room_bounds(); void set_room_bounds(const PoolVector3Array &bounds); void copy_from(const Ref &prop_data); Prop2DData(); ~Prop2DData(); protected: static void _bind_methods(); private: int _id; bool _snap_to_mesh; Vector3 _snap_axis; Vector> _props; bool _is_room; PoolVector3Array _room_bounds; }; #endif