pandemonium_engine/modules/mesh_utils/mesh_utils.h

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2022-03-17 22:33:22 +01:00
#ifndef MESH_UTILS_H
#define MESH_UTILS_H
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#include "core/variant/variant.h"
#include "core/object/object.h"
#include "scene/resources/texture.h"
#include "defines.h"
class MeshUtils : public Object {
GDCLASS(MeshUtils, Object);
public:
static MeshUtils *get_singleton();
Array merge_mesh_array(Array arr) const;
Array bake_mesh_array_uv(Array arr, Ref<Texture> tex, float mul_color = 0.7) const;
//If normals are present they need to match too to be removed
Array remove_doubles(Array arr) const;
//Normals are always interpolated, merged
Array remove_doubles_interpolate_normals(Array arr) const;
//Only unwraps, does not create new seams
PoolVector2Array uv_unwrap(Array arr, bool p_block_align = true, float p_texel_size = 0.05, int p_padding = 1, int p_max_chart_size = 4094) const;
PoolIntArray delaunay3d_tetrahedralize(const Vector<Vector3> &p_points);
MeshUtils();
~MeshUtils();
protected:
static void _bind_methods();
private:
static MeshUtils *_instance;
};
#endif