pandemonium_engine/modules/wfc/tiling_wave_form_collapse.cpp

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/*************************************************************************/
/* tiling_wave_form_collapse.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tiling_wave_form_collapse.h"
// 0th index is the count
// Generate the map associating an orientation id to the orientation
// id obtained when rotating 90° anticlockwise the tile.
const uint8_t Tile::ROTATION_MAP[6][9] = {
{ 1, 0 }, // SYMMETRY_X
{ 4, 1, 2, 3, 0 }, // SYMMETRY_T
{ 2, 1, 0 }, // SYMMETRY_I
{ 4, 1, 2, 3, 0 }, // SYMMETRY_L
{ 2, 1, 0 }, // SYMMETRY_BACKSLASH
{ 8, 1, 2, 3, 0, 5, 6, 7, 4 }, // SYMMETRY_P
};
// 0th index is the count
// Generate the map associating an orientation id to the orientation
// id obtained when rotating 90° anticlockwise the tile.
const uint8_t Tile::REFLECTION_MAP[6][9] = {
{ 1, 0 }, // SYMMETRY_X
{ 4, 0, 3, 2, 1 }, // SYMMETRY_T
{ 2, 0, 1 }, // SYMMETRY_I
{ 4, 1, 0, 3, 2 }, // SYMMETRY_L
{ 2, 1, 0 }, // SYMMETRY_BACKSLASH
{ 8, 4, 7, 6, 5, 0, 3, 2, 1 }, // SYMMETRY_P
};
// Generate the map associating an orientation id and an action to the
// resulting orientation id.
// Actions 0, 1, 2, and 3 are 0°, 90°, 180°, and 270° anticlockwise rotations.
// Actions 4, 5, 6, and 7 are actions 0, 1, 2, and 3 preceded by a reflection
// on the x axis.
Tile::ActionMap Tile::generate_action_map(const WaveFormCollapse::Symmetry symmetry) {
int sindx = static_cast<int>(symmetry);
int size = ROTATION_MAP[sindx][0];
ActionMap action_map;
action_map.set_size(size);
action_map.zero();
for (int i = 0; i < size; ++i) {
action_map.map[0].write[i] = i;
}
for (int a = 1; a < 4; ++a) {
for (int i = 0; i < size; ++i) {
action_map.map[a].write[i] = ROTATION_MAP[sindx][action_map.map[a - 1][i] + 1];
}
}
for (int i = 0; i < size; ++i) {
action_map.map[4].write[i] = REFLECTION_MAP[sindx][action_map.map[0][i] + 1];
}
for (int a = 5; a < 8; ++a) {
for (int i = 0; i < size; ++i) {
action_map.map[a].write[i] = ROTATION_MAP[sindx][action_map.map[a - 1][i] + 1];
}
}
return action_map;
}
// Generate all distincts rotations of a 2D array given its symmetries;
Vector<Array2D<int>> Tile::generate_oriented(Array2D<int> data, WaveFormCollapse::Symmetry symmetry) {
Vector<Array2D<int>> oriented;
oriented.push_back(data);
switch (symmetry) {
case WaveFormCollapse::SYMMETRY_I:
case WaveFormCollapse::SYMMETRY_BACKSLASH:
oriented.push_back(data.rotated());
break;
case WaveFormCollapse::SYMMETRY_T:
case WaveFormCollapse::SYMMETRY_L:
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
break;
case WaveFormCollapse::SYMMETRY_P:
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated().reflected());
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
oriented.push_back(data = data.rotated());
break;
default:
break;
}
return oriented;
}
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void Tile::set_generate_data(const PoolIntArray &p_data, const int width, const int height) {
data.clear();
Array2D<int> d(p_data, height, width);
data = generate_oriented(d, symmetry);
}
PoolIntArray Tile::data_get(const int index) {
ERR_FAIL_INDEX_V(index, data.size(), PoolIntArray());
const Array2D<int> arr = data.write[index];
PoolIntArray ret;
const int *p = arr.data.ptr();
int s = arr.data.size();
ret.resize(s);
PoolIntArray::Write w = ret.write();
for (int i = 0; i < s; ++i) {
w[i] = p[i];
}
w.release();
return ret;
}
void Tile::data_set(const int index, const PoolIntArray &p_data, const int width, const int height) {
ERR_FAIL_INDEX(index, data.size());
data.write[index].set_data(p_data, height, width);
}
void Tile::data_remove(const int index) {
ERR_FAIL_INDEX(index, data.size());
data.remove(index);
}
Tile::Tile() {
symmetry = WaveFormCollapse::SYMMETRY_X;
weight = 0;
}
Tile::Tile(WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
symmetry = p_symmetry;
weight = p_weight;
}
// Create a tile with its differents orientations, its symmetries and its weight on the distribution of tiles.
Tile::Tile(const Vector<Array2D<int>> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
data = p_data;
symmetry = p_symmetry;
weight = p_weight;
}
// Create a tile with its base orientation, its symmetries and its weight on the distribution of tiles.
// The other orientations are generated with its first one.
Tile::Tile(const Array2D<int> &p_data, WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
data = generate_oriented(p_data, p_symmetry);
symmetry = p_symmetry;
weight = p_weight;
}
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Tile::Tile(const PoolIntArray &p_data, const int width, const int height, WaveFormCollapse::Symmetry p_symmetry, double p_weight) {
Array2D<int> d(p_data, height, width);
data = generate_oriented(d, p_symmetry);
symmetry = p_symmetry;
weight = p_weight;
}
int TilingWaveFormCollapse::tile_add_generated(const PoolIntArray &data, const int width, const int height, const WaveFormCollapse::Symmetry symmetry, const float weight) {
_tiles.push_back(Tile(data, width, height, symmetry, weight));
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return _tiles.size() - 1;
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}
int TilingWaveFormCollapse::tile_add(const WaveFormCollapse::Symmetry symmetry, const float weight) {
_tiles.push_back(Tile(symmetry, weight));
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return _tiles.size() - 1;
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}
int TilingWaveFormCollapse::tile_create() {
_tiles.push_back(Tile());
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return _tiles.size() - 1;
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}
void TilingWaveFormCollapse::tile_remove(const int tile_index) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.remove(tile_index);
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}
int TilingWaveFormCollapse::tile_count_get() {
return _tiles.size();
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}
void TilingWaveFormCollapse::tile_data_add(const int tile_index, const PoolIntArray &data, const int width, const int height) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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Array2D<int> d(data, height, width);
_tiles.write[tile_index].data.push_back(d);
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}
void TilingWaveFormCollapse::tile_data_generated_add(const int tile_index, const PoolIntArray &data, const int width, const int height) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].set_generate_data(data, width, height);
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}
PoolIntArray TilingWaveFormCollapse::tile_data_get(const int tile_index, const int data_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), PoolIntArray());
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return _tiles.write[tile_index].data_get(data_index);
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}
void TilingWaveFormCollapse::tile_data_set(const int tile_index, const int data_index, const PoolIntArray &data, const int width, const int height) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].data_set(data_index, data, width, height);
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}
void TilingWaveFormCollapse::tile_data_remove(const int tile_index, const int data_index) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].data_remove(data_index);
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}
void TilingWaveFormCollapse::tile_data_clear(const int tile_index) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].data.clear();
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}
int TilingWaveFormCollapse::tile_data_count_get(const int tile_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), 0);
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return _tiles[tile_index].data.size();
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}
int TilingWaveFormCollapse::tile_data_required_count_get(const int tile_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), 0);
int symm_indx = static_cast<int>(_tiles[tile_index].symmetry);
return Tile::ROTATION_MAP[symm_indx][0];
}
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int TilingWaveFormCollapse::tile_width_get(const int tile_index, const int data_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), 0);
ERR_FAIL_INDEX_V(data_index, _tiles[tile_index].data.size(), 0);
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return _tiles[tile_index].data[data_index].width;
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}
int TilingWaveFormCollapse::tile_height_get(const int tile_index, const int data_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), 0);
ERR_FAIL_INDEX_V(data_index, _tiles[tile_index].data.size(), 0);
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return _tiles[tile_index].data[data_index].height;
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}
WaveFormCollapse::Symmetry TilingWaveFormCollapse::tile_symmetry_get(const int tile_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), WaveFormCollapse::SYMMETRY_X);
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return _tiles[tile_index].symmetry;
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}
void TilingWaveFormCollapse::tile_symmetry_set(const int tile_index, const WaveFormCollapse::Symmetry val) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].symmetry = val;
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}
float TilingWaveFormCollapse::tile_weight_get(const int tile_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), 0);
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return _tiles[tile_index].weight;
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}
void TilingWaveFormCollapse::tile_weight_set(const int tile_index, const float val) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].weight = val;
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}
String TilingWaveFormCollapse::tile_name_get(const int tile_index) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), String());
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return _tiles[tile_index].name;
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}
void TilingWaveFormCollapse::tile_name_set(const int tile_index, const String &val) {
ERR_FAIL_INDEX(tile_index, _tiles.size());
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_tiles.write[tile_index].name = val;
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}
int TilingWaveFormCollapse::tile_index_get(const String &tile_name) {
for (int i = 0; i < _tiles.size(); ++i) {
if (_tiles[i].name == tile_name) {
return i;
}
}
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return -1;
}
int TilingWaveFormCollapse::neighbour_data_add(const int left, const int left_orientation, const int right, const int right_orientation) {
ERR_FAIL_COND_V(!neighbour_data_validate(left, left_orientation), -1);
ERR_FAIL_COND_V(!neighbour_data_validate(right, right_orientation), -1);
NeighbourData d(left, left_orientation, right, right_orientation);
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_neighbors.push_back(d);
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return _neighbors.size() - 1;
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}
int TilingWaveFormCollapse::neighbour_data_add_str(const String &left, const int left_orientation, const String &right, const int right_orientation) {
int left_index = tile_index_get(left);
int right_index = tile_index_get(right);
ERR_FAIL_COND_V(left_index == -1, -1);
ERR_FAIL_COND_V(right_index == -1, -1);
return neighbour_data_add(left_index, left_orientation, right_index, right_orientation);
}
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PoolIntArray TilingWaveFormCollapse::neighbour_data_get(const int index) {
ERR_FAIL_INDEX_V(index, _neighbors.size(), PoolIntArray());
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const NeighbourData &d = _neighbors[index];
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PoolIntArray p;
p.resize(4);
PoolIntArray::Write w = p.write();
for (int i = 0; i < 4; ++i) {
w[i] = d.data[i];
}
w.release();
return p;
}
void TilingWaveFormCollapse::neighbour_data_remove(const int index) {
ERR_FAIL_INDEX(index, _neighbors.size());
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_neighbors.remove(index);
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}
void TilingWaveFormCollapse::neighbour_data_set(const int index, const int left, const int left_orientation, const int right, const int right_orientation) {
ERR_FAIL_INDEX(index, _neighbors.size());
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ERR_FAIL_COND(!neighbour_data_validate(left, left_orientation));
ERR_FAIL_COND(!neighbour_data_validate(right, right_orientation));
NeighbourData d(left, left_orientation, right, right_orientation);
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_neighbors.write[index] = d;
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}
void TilingWaveFormCollapse::neighbour_data_set_str(const int index, const String &left, const int left_orientation, const String &right, const int right_orientation) {
int left_index = tile_index_get(left);
int right_index = tile_index_get(right);
ERR_FAIL_COND(left_index == -1);
ERR_FAIL_COND(right_index == -1);
neighbour_data_set(index, left_index, left_orientation, right_index, right_orientation);
}
bool TilingWaveFormCollapse::neighbour_data_validate(const int tile_index, const int orientation) {
ERR_FAIL_INDEX_V(tile_index, _tiles.size(), false);
if (orientation < 0) {
return false;
}
int symm_indx = static_cast<int>(_tiles[tile_index].symmetry);
if (orientation >= Tile::ROTATION_MAP[symm_indx][0]) {
return false;
}
return true;
}
bool TilingWaveFormCollapse::neighbour_data_validate_str(const String &tile_name, const int orientation) {
int tile_index = tile_index_get(tile_name);
ERR_FAIL_COND_V(tile_index == -1, false);
return neighbour_data_validate(tile_index, orientation);
}
// Returns false if the given tile and orientation does not exist, or if the coordinates are not in the wave
bool TilingWaveFormCollapse::set_tile(int tile_id, int orientation, int i, int j) {
if (tile_id >= static_cast<int>(_oriented_tile_ids.size()) ||
orientation >= static_cast<int>(_oriented_tile_ids[tile_id].size()) ||
i >= _wave_height || j >= _wave_width) {
return false;
}
int oriented_tile_id = _oriented_tile_ids[tile_id][orientation];
set_tile(oriented_tile_id, i, j);
return true;
}
void TilingWaveFormCollapse::set_tiles(const Vector<Tile> &p_tiles) {
_tiles = p_tiles;
}
void TilingWaveFormCollapse::set_neighbours(const Vector<NeighbourData> &p_neighbors) {
_neighbors = p_neighbors;
}
// Generate mapping from id to oriented tiles and vice versa.
void TilingWaveFormCollapse::generate_oriented_tile_ids() {
_id_to_oriented_tile.clear();
_oriented_tile_ids.clear();
int id = 0;
for (int i = 0; i < _tiles.size(); i++) {
_oriented_tile_ids.push_back(Vector<int>());
for (int j = 0; j < _tiles[i].data.size(); j++) {
_id_to_oriented_tile.push_back(IdToTilePair(i, j));
_oriented_tile_ids.write[i].push_back(id);
id++;
}
}
}
// Generate the propagator which will be used in the wfc algorithm.
void TilingWaveFormCollapse::generate_propagator() {
int nb_oriented_tiles = _id_to_oriented_tile.size();
Vector<DensePropagatorHelper> dense_propagator;
dense_propagator.resize(nb_oriented_tiles);
for (int i = 0; i < nb_oriented_tiles; ++i) {
dense_propagator.write[i].resize(nb_oriented_tiles);
}
int size = _neighbors.size();
for (int i = 0; i < size; ++i) {
const NeighbourData &neighbour = _neighbors[i];
int tile1 = neighbour.data[0];
int tile2 = neighbour.data[2];
Tile::ActionMap action_map1 = Tile::generate_action_map(_tiles[tile1].symmetry);
Tile::ActionMap action_map2 = Tile::generate_action_map(_tiles[tile2].symmetry);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 0, 2);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 1, 0);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 2, 1);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 3, 3);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 4, 1);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 5, 3);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 6, 2);
generate_propagator_add_helper(action_map1, action_map2, &dense_propagator, neighbour, 7, 0);
}
Vector<PropagatorStateEntry> propagator;
propagator.resize(nb_oriented_tiles);
PropagatorStateEntry *propw = propagator.ptrw();
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for (int i = 0; i < nb_oriented_tiles; ++i) {
for (int j = 0; j < nb_oriented_tiles; ++j) {
for (int d = 0; d < 4; ++d) {
if (dense_propagator[i].directions[d][j]) {
propw[i].directions[d].push_back(j);
}
}
}
}
set_propagator_state(propagator);
}
// Get probability of presence of tiles.
Vector<double> TilingWaveFormCollapse::get_tiles_weights(const Vector<Tile> &tiles) {
Vector<double> frequencies;
for (int i = 0; i < tiles.size(); ++i) {
for (int j = 0; j < tiles[i].data.size(); ++j) {
frequencies.push_back(tiles[i].weight / tiles[i].data.size());
}
}
return frequencies;
}
void TilingWaveFormCollapse::set_tile(int tile_id, int i, int j) {
for (int p = 0; p < _id_to_oriented_tile.size(); p++) {
if (tile_id != static_cast<int>(p)) {
remove_wave_pattern(i, j, p);
}
}
}
Array2D<int> TilingWaveFormCollapse::run() {
Array2D<int> a = WaveFormCollapse::run();
if (a.width == 0 && a.height == 0) {
return Array2D<int>(0, 0);
}
return id_to_tiling(a);
}
// Translate the generic WFC result into the image result
Array2D<int> TilingWaveFormCollapse::id_to_tiling(Array2D<int> ids) {
int size = _tiles[0].data[0].height;
Array2D<int> tiling(size * ids.height, size * ids.width);
for (int i = 0; i < ids.height; i++) {
for (int j = 0; j < ids.width; j++) {
int id = ids.get(i, j);
if (id < 0 || id >= _id_to_oriented_tile.size()) {
id = 0;
ERR_PRINT("id < 0 || id >= id_to_oriented_tile.size()");
}
IdToTilePair oriented_tile = _id_to_oriented_tile[id];
const Array2D<int> &tile = _tiles[oriented_tile.id].data[oriented_tile.oriented_tile];
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for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
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tiling.get(i * size + y, j * size + x) = tile.get(y, x);
}
}
}
}
return tiling;
}
bool TilingWaveFormCollapse::validate() {
for (int i = 0; i < _tiles.size(); ++i) {
int symm_indx = static_cast<int>(_tiles[i].symmetry);
int symm_req_count = Tile::ROTATION_MAP[symm_indx][0];
if (_tiles[i].data.size() != symm_req_count) {
return false;
}
}
return true;
}
void TilingWaveFormCollapse::initialize() {
ERR_FAIL_COND(!validate());
set_pattern_frequencies(get_tiles_weights(_tiles));
generate_oriented_tile_ids();
generate_propagator();
WaveFormCollapse::initialize();
}
TilingWaveFormCollapse::TilingWaveFormCollapse() {
}
TilingWaveFormCollapse::~TilingWaveFormCollapse() {
}
void TilingWaveFormCollapse::_bind_methods() {
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ClassDB::bind_method(D_METHOD("tile_add_generated", "data", "width", "height", "symmetry", "weight"), &TilingWaveFormCollapse::tile_add_generated);
ClassDB::bind_method(D_METHOD("tile_add", "symmetry", "weight"), &TilingWaveFormCollapse::tile_add);
ClassDB::bind_method(D_METHOD("tile_create"), &TilingWaveFormCollapse::tile_create);
ClassDB::bind_method(D_METHOD("tile_remove", "tile_index"), &TilingWaveFormCollapse::tile_remove);
ClassDB::bind_method(D_METHOD("tile_count_get"), &TilingWaveFormCollapse::tile_count_get);
ClassDB::bind_method(D_METHOD("tile_data_add", "tile_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_add);
ClassDB::bind_method(D_METHOD("tile_data_generated_add", "tile_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_generated_add);
ClassDB::bind_method(D_METHOD("tile_data_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_data_get);
ClassDB::bind_method(D_METHOD("tile_data_set", "tile_index", "data_index", "data", "width", "height"), &TilingWaveFormCollapse::tile_data_set);
ClassDB::bind_method(D_METHOD("tile_data_remove", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_data_remove);
ClassDB::bind_method(D_METHOD("tile_data_clear", "tile_index"), &TilingWaveFormCollapse::tile_data_clear);
ClassDB::bind_method(D_METHOD("tile_data_count_get", "tile_index"), &TilingWaveFormCollapse::tile_data_count_get);
ClassDB::bind_method(D_METHOD("tile_data_required_count_get", "tile_index"), &TilingWaveFormCollapse::tile_data_required_count_get);
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ClassDB::bind_method(D_METHOD("tile_width_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_width_get);
ClassDB::bind_method(D_METHOD("tile_height_get", "tile_index", "data_index"), &TilingWaveFormCollapse::tile_height_get);
ClassDB::bind_method(D_METHOD("tile_symmetry_get", "tile_index"), &TilingWaveFormCollapse::tile_symmetry_get);
ClassDB::bind_method(D_METHOD("tile_symmetry_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_symmetry_set);
ClassDB::bind_method(D_METHOD("tile_weight_get", "tile_index"), &TilingWaveFormCollapse::tile_weight_get);
ClassDB::bind_method(D_METHOD("tile_weight_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_weight_set);
ClassDB::bind_method(D_METHOD("tile_name_get", "tile_index"), &TilingWaveFormCollapse::tile_name_get);
ClassDB::bind_method(D_METHOD("tile_name_set", "tile_index", "val"), &TilingWaveFormCollapse::tile_name_set);
ClassDB::bind_method(D_METHOD("tile_index_get", "tile_name"), &TilingWaveFormCollapse::tile_index_get);
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ClassDB::bind_method(D_METHOD("neighbour_data_add", "left", "left_orientation", "right", "right_orientation"), &TilingWaveFormCollapse::neighbour_data_add);
ClassDB::bind_method(D_METHOD("neighbour_data_add_str", "left", "left_orientation", "right", "right_orientation"), &TilingWaveFormCollapse::neighbour_data_add_str);
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ClassDB::bind_method(D_METHOD("neighbour_data_get", "index"), &TilingWaveFormCollapse::neighbour_data_get);
ClassDB::bind_method(D_METHOD("neighbour_data_remove", "index"), &TilingWaveFormCollapse::neighbour_data_remove);
ClassDB::bind_method(D_METHOD("neighbour_data_set", "tile_index", "left", "left_orientation", "right", "right_orientation"), &TilingWaveFormCollapse::neighbour_data_set);
ClassDB::bind_method(D_METHOD("neighbour_data_set_str", "tile_index", "left", "left_orientation", "right", "right_orientation"), &TilingWaveFormCollapse::neighbour_data_set_str);
ClassDB::bind_method(D_METHOD("neighbour_data_validate", "tile_index", "orientation"), &TilingWaveFormCollapse::neighbour_data_validate);
ClassDB::bind_method(D_METHOD("neighbour_data_validate_str", "tile_name", "orientation"), &TilingWaveFormCollapse::neighbour_data_validate_str);
}
void TilingWaveFormCollapse::generate_propagator_add_helper(const Tile::ActionMap &action_map1, const Tile::ActionMap &action_map2,
Vector<DensePropagatorHelper> *dense_propagator,
const NeighbourData &neighbour, int action, int direction) {
// --
int tile1 = neighbour.data[0];
int orientation1 = neighbour.data[1];
int tile2 = neighbour.data[2];
int orientation2 = neighbour.data[3];
int temp_orientation1 = action_map1.map[action][orientation1];
int temp_orientation2 = action_map2.map[action][orientation2];
int oriented_tile_id1 = _oriented_tile_ids[tile1][temp_orientation1];
int oriented_tile_id2 = _oriented_tile_ids[tile2][temp_orientation2];
dense_propagator->write[oriented_tile_id1].directions[direction].write[oriented_tile_id2] = true;
direction = get_opposite_direction(direction);
dense_propagator->write[oriented_tile_id2].directions[direction].write[oriented_tile_id1] = true;
}