pandemonium_engine/modules/wfc
2023-12-18 00:25:33 +01:00
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doc_classes
array_2d.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
array_3d.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
config.py
COPYRIGHT.txt
image_indexer.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
image_indexer.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
LICENSE
overlapping_wave_form_collapse.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
overlapping_wave_form_collapse.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
README.md
register_types.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
register_types.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
SCsub
tiling_wave_form_collapse.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
tiling_wave_form_collapse.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
wave_form_collapse.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
wave_form_collapse.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00

fast-wfc

https://github.com/math-fehr/fast-wfc

An implementation of Wave Function Collapse with a focus on performance. It was called fast-wfc because at the time it introduced optimizations improving the execution time by an order of magnitude.

Rust bindings

Requirements

You need a C++-17 compatible compiler, and CMake installed.

Install the library

git clone https://github.com/math-fehr/fast-wfc && cd fast-wfc/
cmake .
make install

will install the library fastwfc and fastwfc_static using CMake:

Run the examples

cd example/
cmake .
make
./wfc_demo

will execute WFC on the examples defined in example/samples.xml, and will put the results in example/results.

Third-parties library

The files in example/src/include/external/ come from:

Image samples

The image samples come from https://github.com/mxgmn/WaveFunctionCollapse

Licence

Copyright (c) 2018-2019 Mathieu Fehr and Nathanaël Courant.

MIT License, see LICENSE for further details.