pandemonium_engine/modules/navigation_dummy/dummy_navigation_server.h

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#ifndef DUMMY_NAVIGATION_SERVER_H
#define DUMMY_NAVIGATION_SERVER_H
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#include "core/object/reference.h"
#include "servers/navigation_server.h"
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class NavigationMesh;
class DummyNavigationServer : public NavigationServer {
public:
virtual Array get_maps() const { return Array(); }
virtual RID map_create() const { return RID(); }
virtual void map_set_active(RID p_map, bool p_active) const {}
virtual bool map_is_active(RID p_map) const { return false; }
virtual void map_set_up(RID p_map, Vector3 p_up) const {}
virtual Vector3 map_get_up(RID p_map) const { return Vector3(); }
virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const {}
virtual real_t map_get_cell_size(RID p_map) const { return 0; }
virtual void map_set_cell_height(RID p_map, real_t p_cell_height) const {}
virtual real_t map_get_cell_height(RID p_map) const { return 0; }
virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const {}
virtual real_t map_get_edge_connection_margin(RID p_map) const { return 0; }
virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const { return Vector<Vector3>(); }
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const { return Vector3(); }
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const { return Vector3(); }
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { return Vector3(); }
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { return RID(); }
virtual Array map_get_regions(RID p_map) const { return Array(); }
virtual Array map_get_agents(RID p_map) const { return Array(); }
virtual void map_force_update(RID p_map) {}
virtual RID region_create() const { return RID(); }
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const {}
virtual real_t region_get_enter_cost(RID p_region) const { return 0; }
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const {}
virtual real_t region_get_travel_cost(RID p_region) const { return 0; }
virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const { return false; }
virtual void region_set_map(RID p_region, RID p_map) const {}
virtual RID region_get_map(RID p_region) const { return RID(); }
virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const {}
virtual uint32_t region_get_navigation_layers(RID p_region) const { return 0; }
virtual void region_set_transform(RID p_region, Transform p_transform) const {}
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virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const;
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
virtual int region_get_connections_count(RID p_region) const { return 0; }
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const { return Vector3(); }
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const { return Vector3(); }
virtual RID agent_create() const { return RID(); }
virtual void agent_set_map(RID p_agent, RID p_map) const {}
virtual RID agent_get_map(RID p_agent) const { return RID(); }
virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const {}
virtual void agent_set_max_neighbors(RID p_agent, int p_count) const {}
virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const {}
virtual void agent_set_radius(RID p_agent, real_t p_radius) const {}
virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const {}
virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const {}
virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const {}
virtual void agent_set_position(RID p_agent, Vector3 p_position) const {}
virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const {}
virtual bool agent_is_map_changed(RID p_agent) const { return false; }
virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const {}
virtual void free(RID p_object) const {};
virtual void set_active(bool p_active) const {};
virtual void process(real_t delta_time){};
DummyNavigationServer();
virtual ~DummyNavigationServer();
};
#endif